Re2 weapon damage. *G4 no longer flinches as G3 did.
Re2 weapon damage It also becomes much harder to maintain DPS with rapid fire weapons. Why is this and RE3 being The gunstock increases damage, but due to the difficulty scaling in the game you might be using more ammo on enemies. bplaced. When their face armor is gone, their weak point takes double damage from ballistic weapons. ) Player damage modifications: sk_plr_dmg_357 # is new damage value for . Desperately need some hard data for science. This should add some extra excitement to NPC battles and Deathmatch fights knowing that your favorite weapons don't deal as much damage as urine-filled balloons. In most cases its better to have an item with close to ideal Stat combination than one with higher rolls but lackluster Stat. Feb 4, 2019 · Complete showcase of all the weapons and their upgrades (Custom Parts) available in the Resident Evil 2 Remake (2019). 067 979. To compensate this I increased their damage but also their fire rate. Acid rounds variation is small due to its small splash size. When grabbed by an enemy, it can be used as a defensive item to free the player from the creature's grip. We also see that weapon damage increases beyond the 950 Recommended Power Level, which is consistent with the notion that weapons increase their damage up to a cap of around 20-50 levels over an activity (with 20 being the cap on most end-game activities from past tests. This can be a tad misleading however, because ability damage done based on weapon damage doesn't use that same weapon swing speed. If you are new here, Welcome! Oct 27, 2019 · If you’re a massive fan of Resident Evil 2 because of its amazing story first and foremost, join us as we rank Resident Evil 2’s 10 best scenes! Now, back in the day we were all in awe of just how cutting-edge Resident Evil 2 was for its time, but in retrospect we’ve gotta admit that this was just one of many popular games of old that were held back by the technological limitations of the Mar 19, 2022 · M1897: fire rate increased to 1. Feb 6, 2022 · I thought artifact level is just applied to weapons, but I was wrong, It might affect weapon damage, e. To calculate the attack AP this enchant is worth, take the 2 weapon damage, divide it by the weapon speed of your weapon, and multiply it by 14. 3 and damage goes up to 2000. 875 IONCannonCharge2 POI 420 1. Each weapon, stratagem, etc. An enemy like G3 would resist some magnum damage by default and if he's not shot in the eye it would be even less, like this: Is there any damage chart with exact numbers on: - Weapons damage output. Resident Evil 2 (1998) Resident Evil 2 - Game. Attacking with a spell is not Attack power adds to the minimum and maximum damage of the weapon. The headshot damage in this game makes headshots feel so unsatisfying, so I made this simple mod that adds a menu option to increase the headshot damage multiplier. The LE 5 is a submachine gun that appears in the Resident Evil 2 remake. g. Lightning Hawk is in S. A STI 2011 Combat Master with it The Spark Shot (スパークショット?) is a stun gun that appears in the Resident Evil 2 remake. Top 30 Files in past two weeks: Filter by category: Give Claire the weapon she's been waiting for. The Suppressor Attachment increases damage by 25% and adds it to the category of silenced weapons. Colt S. [RE2]Does waiting for your aiming reticle to tighten to a point amount to more damage or a greater likelihood to kill with one shot? RE2 I'm doing my 2nd playthrough as Claire and playing on a higher difficulty to simulate what it would be like going through the same scenario as a relatively untrained college girl. has two different damage values assigned to them Standard damage is the normal damage the weapon does to anything it shoots. For now it works only with melee wepons. Mar 31, 2022 · Setting to '1' will use vanilla damage calcuations. 5x Damage) Extreme battle tyrants seem to have 450hp. The dice rolled is determined by the weapon. Give feedback. The damage range is added to the base damage to the Weapon. True damage doesnt get %dmg bonuses applied and doesnt get increased by hit location but yeah it also doesnt get mitigated. Mar 4, 2019 · Download 3 Collections for Resident Evil 2 Clair and Leon can get both each other's weapon, all ammunitions are full pack. For Resident Evil 2 on the PlayStation 4, a GameFAQs message board topic titled "RE2 Remake Expanded Weapon Damage Notes" - Page 4. Whilst in the character's inventory, the knife can be used as both a melee weapon and tool in the environment, such as cutting tapes in order to unlock new areas. It requires the King Plug and it can only be found as Claire. If you have any spells, class features, magic items or whatever that says it adds to your attack rolls, add those too. in a similar way that two one handed weapon goes from 1 to . Of course, Claire does also have her own magnum, though it is a little weaker I believe. 5, vs shield 1, vs barrier 1. Weapon damage only affects damage done directly by that weapon, or via a missile fired from that weapon. For Resident Evil 2 on the PlayStation 4, a GameFAQs message board topic titled "RE2 Remake Expanded Weapon Damage Notes" - Page 3. It is seemingly the USS primary standard issue arsenal during the timelime of Resident Evil 2. We pride ourselves in knowing the weapons of Destiny and Destiny 2 and helping others find proper weapons for their play style and endgame activities. All the highest damage options require both hands as well, the highest damage you'll ever do with a one-handed weapon is d8s, while two-handed weapons typically use d10s or d12s (which increases and decreases in value at various levels, spiking up in power at the points where you get better striking runes) (the highest damage option in the game is also two-handed, in the Greatpick, which on a I'm glad you have the correct shotgun info. Matilda is okay but it has zero stopping power as well and the damage is the weakest of all of his weapons. Generally it’s less now. And now some numeric examples to hopefully clarify it all up. Nov 10, 2012 · I'm tired of putting a whole clips worth of mp5 ammo in a single HECU grunt. Magic Weapon - turns nonmagical weapon magical with up to a +3 bonus Shadow Blade - not so much a boost as a weapon in it's own right, dealing up to 5d8 psychic damage Crusader's Mantle - +1d4 radiant damage Elemental Weapon - turns nonmagical weapon magical with up to a +3 bonus, and up to +3d4 added damage Oct 26, 2023 · It's swift (but not very high) damage output makes it a useful weapon in close encounters with melee enemies where accuracy is unnecessary, but is less effective at longer ranges. The way spell damage is applied is a little complicated, but all you really need to know is that all your casted spells gain a portion of your spell damage such that roughly the same amount of spell damage is applied per second no matter what damaging spells you are casting. 4-5 bullets will put a Zombie down and another 4-5 to totally kills them. Same as above with regards to spells, class features, magic items, etc. Edit Edit source History Talk (0) Trending pages. Especially since smgs naturally have higher crit chance. No Commentary!⏱️Timestamps⏱️Opening 00:00Birkin Fight 00:30Actual R deals 18 damage/hit where 20 meters < range <= 50 meters. Jan 25, 2019 · Current Values Calculated While playing the resident evil 2 remake, i was testing weapon damage values on Leon (Normal). Leon's weapons are far more stronger than Claire's, but Claire gets a Grenade Launcher with different rounds, which is pretty cool. The Spark Shot is a stun gun that excels at dealing high damage to enemies with a drawback of having to charge each shot. Weapon Damage: the weapon's listed damage + ability score modifier. 5 [focus bonus] * 1. More detailed explanations are in the upcoming chapters. RESIDENT EVIL 2 4th SURVIVOR EXTENDED (PC) No Weapon, No Quick-Turn, No Damage Challenge. Off hand is the easiest to explain; this procs the least often, so you want something with a high uptime to make the most of this spot. Nov 18, 2021 · Does anyone know how to properly increase weapon damage because think about it a of four lv 20 characters dealing 1d4, 1d6, 1d8, 1d10, 1d12 with their weapons to a Young White Dragon. 2 1000 LargeRocketMS CV 14625 0. Oct 23, 2010 · ----- 2. Flair your posts How to flair your posts. *G4 no longer flinches as G3 did. Sprinting alerts zombies, Tyrants, lickers, and more creepy crawlers. Damage falloff corrected for many weapons. 083 1015. Both M19 and Quickdraw Army Revolver you can get them at initial place in 2nd run. For example during shootouts there have been many times where I have shot a suspect in the torso 4+ times but then they get one well placed shot in my head and I die instantly and their free to run or drive off as if nothing happened. Or for weapons with a higher rate of fire like the SMG, Claire's B-side handgun, the Matilda with burst fire - does the alleged damage bonus only apply to the first bullet, I wonder. So B base weapon damage = 263. *Try to avoid the room's corners as he can trap the player character in them with his large collision. Games . A 2 second speed weapon has to hit for around 200 damage to do 100 DPS, while a 3 second speed weapon has to hit for around 300 damage to do 100 DPS. If you haven't already tagged this as a spoiler, reply to this comment with "Spoiler!" and I will do it for you! Please help us out by reporting any post that is not tagged appropriately! I'm glad you have the correct shotgun info. The Grenade Launcher is Claire's most powerful weapon with the ability to use three types of grenade rounds, which are: Explosive Rounds Flame Rounds Acid Unarmed attacks (unless you're a monk) deal damage equal to 1 + strength modifier. Weapon damage is a buff that lasts over a period of time, and so is the best option to go with here. That damage is displayed under the big dps number. You May Also Be Interested In: 10 Best Resident Evil Games, Ranked Best to Worst Top 11 Games Like Resident Evil 2 (2019) (Games Better Than Resident Evil 2 in Their Own Way) The Top 10 Most Satisfying Zombie Shooting Games Correct. com *Weapon damage is almost identical to G3, besides Claire's heavy weapons doing an extra 10 damage. *G4 no longer flinches as Jan 29, 2019 · Fully aiming until there is a dot at the center of your reticle increases damage by approximately 75%! therefor, increased accuracy speed should be seen as an overall dps increase. Damage multipliers will be affected by a couple things. RE2 throws a lot of weapons at you, but their effectiveness really varies depending on where you are in the game. Is that true or a myth? What's the logic behind it? I present to you, a complete list of every damage-dealing weapon in the game that can damage shields, and how much damage they do per round of ammunition, sorted from most to least damage/round. Here are the results so far: zombies, aiming, and what is the best handgun in resident evil 2 remake?: •fully aiming until there is a dot at the center of your reticle increases damage by approximately 75%! May 2, 2023 · Resident Evil 2 (2019) close Clear game filter. This is all an assumption though and I could be wrong. 3 [critical shot] * 0. In LV3, the player character takes double damage. I also added weakspot and crit damage multipliers per request. iOS (iPhone/iPad) RE2 Remake Hardcore Weapon Damage Notes Help. deals 15 damage/hit where range > 50 meters. Durable damage, is the damage done to durable enemy parts and large volume bodies, both of which have a durability greater than zero. 2 PlasmaCannonAlienCharge Hand 1000 1. Back close Close Jan 31, 2024 · For Resident Evil 2 on the PlayStation 4, a GameFAQs message board topic titled "RE2 Remake Hardcore Weapon Damage Notes" - Page 6. Can't aim and piss poor damage vs 2 foot range and inconsistent damage. Is that true or a myth? What's the logic behind it? I mean I understand shots being less precise when the reticle and that causing you to miss, since the bullet can land anywhere within Apr 14, 2019 · MQ11, Shotgun, GM 79, you can find them in Weapons Locker Room, and updated them in game run. Those who played the next RE game on this game engine, Resident Evil 2 (2019) probably already know about it. 5× movement aim pentaly; your run-and-gun weapon. In comparison, Leon's starter Matilda pistol is 100 base damage with normal stats and 110 with the stock, which gives it faster aiming speed and lowered movement penalty. To save some time for those who only want the raw numbers, this is a link to my downloadable damage chart. 5 LargeRocket BA 15300 0. The SLS 60 is a handgun that appears in the Resident Evil 2 remake. Sep 29, 2010 · The double weapon does have its damage reduced for its second attack from 1. If you have +200% crit damage and you crit more often you will do way more damage than the extra 3xx smg dmg. In addition to lickers, many enemies such as zombies and Mr. The Weapons ----- Resident Evil 2 has a lot of weapons. Com (1998) Resident Evil 2 weapons Category page. The easy part comes from the general passive nature of the enemy AI and the massively reduced enemy damage (50%, IIRC). ". Click on an item to view various details about it, including a brief description and where it appears within the game. A wider reticle will deal less damage than a more focused, narrowed reticle. rar" (Knifes, Pistols. 25 [barrel bonus] * 1. It normally takes 14 attack power (AP) to add 1 DPS to your weapon. Revolvers: increased damage just a little, so you can confidently kill a medium npc by 2 shots of regular ammo in chest (before it was 2-3shots). In LV1 and 2, they take normal damage. Each weapon, spell, and harmful monster ability specifies the damage it deals. MFocus (Moving Focus) - The time in seconds it takes for a gun to fully focus after the player character stops moving. Damage table. Claire's starting SLS 60 revolver is 115 damage but has longer reload speed. This section will be listing how bullet-based weapons compare to each other with the following stats: Firepower - The ratio of damage a handgun does when compared to the starting G19. 0+ patch and Phantom Liberty DLC Personally i think the extra damage stat isnt enough to warrant its use over a crit hit. For Resident Evil 2 on the PlayStation 4, a GameFAQs message board topic titled "RE2 Remake Expanded Weapon Damage Notes" - Page 5. Yeah it’s way too clunky and unreliable to me, the extra damage doesn’t even feel that much when using it and the reload is oof The Albert SE is honestly the safest bet imo for Claire, Leon’s Matilda gets some nice upgrades even though I never use the 3 round burst, if it wasn’t for the double capacity I’d probably just use the Albert on his playthrough too Feb 13, 2018 · Hello, Is anyone able to point me in the right direction of a server modification that modifies weapon damage. ) Dec 18, 2019 · Hi, I’m looking for a script which adjusts the damage multiplier of weapons when hitting the body and hitting the head to deny 1 tap head shots on my server. And I suppose in general his power weapons are more focused damage (shotgun, magnum) as opposed to widespread (grenades) or charged (spark shot). Download 3 Collections for Resident Evil 2 (2019) chevron_right. Slow weapons don't just happen to have better damage range, it's just simple math. Lets take a Maxed Red 9 for example: 120 x 2. 5 to 1. *Weapon damage is almost identical to G3, besides Claire's heavy weapons doing an extra 10 damage. So is there a way to change weapon damage done to enemies? Keep in mind I do not own the Source version of HL, I own the Platinum version of the game that comes with TFC, DOD, CS, BS, OP, DMC, and Ricochet. For Resident Evil 2 on the PlayStation 4, a GameFAQs message board topic titled "RE2 Remake Hardcore Weapon Damage Notes" - Page 4. Leave your list in the comments :)Hope you enjoyed the video!All gameplay recorded by meMusic used in this video:Castle Crashers- Rage of the Champions- Dar The SLS 60 is a handgun that appears in the Resident Evil 2 remake. WpnVsDefenceModifier vs armor 1. So in the case of the wand, your to-hit bonus for spells is increased by 2, but you gain no bonus to spell damage. This weapon is only retrievable in Claire's campaign and Katherine Warren's campaign in The Ghost Survivors. - Player's HP - Enemies' HP Assisted gives you 10/20% damage bonus, that is it. For Resident Evil 2 on the PlayStation 4, a GameFAQs message board topic titled "RE2 Remake Hardcore Weapon Damage Notes" - Page 3. Is there any damage chart with exact numbers on: - Weapons damage output. The LE 5 is one of HUNK's and Ghost's weapons in The 4th Survivor and The Ghost Survivors, respectively. Listed below are all the various weapon-based items featured in the game. W870 TAC: fire rate increased to 1. Grenade rounds, flamethrower, and spark shot are written with ~ because their damage can be variable. The Matilda will be in Leon's inventory from the start of the main game. All posts about the Resident Evil 2 Remake must be tagged as a spoiler. A zombie bite will cost you 45 HP on OH whereas on AH you'll only lose 37 HP. It functions similarly to a fully upgraded MQ 11 but without the silencer functionality and a lower capacity of 32 instead Mar 23, 2015 · Weapon Guide Barry and Claire, the two playable characters in Resident Evil Revelations 2 , carry an assortment of weapons. We will utilize this formula to convert Weapon Power into Damage : 120 x Power x Exclusive Upgrade Damage Multiplier (If Applicable) = Damage. By default it has a maximum magazine size of 12 Handgun Bullets, but it can be upgraded by combining it with its High-Capacity Mag. Bow: Poison. Just pointing it out to avoid confusion why the numbers look different. A compact revolver sporting a low capacity of 5 rounds and very slow initial reload The base damage numbers (focusing the sights will improve damage by about 50%) Matilda base - 100 Matilda w/ stock - 110 (can only focus first shot in burst) SLS60 (w/ handgun ammo) - 100 JMB - 150 (focused) - Always at full focus due to laser sight SE Albert - 110 - Very poor handling though For Resident Evil 2: Cloud on the Nintendo Switch, a GameFAQs message board topic titled "RE2 Remake Hardcore Weapon Damage Notes". Chris: 90 base damage, normal aiming speed, 0. You must use the rocket launcher to end the fight*, but you can wait out the 210 seconds without weapons. G4 will happily stack attacks if this Jan 31, 2019 · Resident Evil 2 remake actually has a stealth system, and every enemy is alerted by sprinting. T. 1 1100 TurretEnemyArtilleryAmmoPOI 12240 0. Would it be possible to change the individual damage of each melee weapon to reflect the kind of weapon they are? Like you said 300 damage for a frying pan is a lot but shouldn't an axe or gu Oct 16, 2024 · The calculation's pretty weird, but general rule is each point of weapon attack is worth 0. Katherine Warren: Inside her inventory at the start of the game. 1 1552. Thanks. May 8, 2022 · This will automatically change weapon Base demage (and of course DPS) of all added items by my WEAPON MOD This will work with any weapon mods which ads new weapons. The Lightning Hawk is more or less required for the bosses since it's the only thing he has with major damage and range and even that can take two to three shots to down something when you only find maybe 15 rounds in the whole game(not counting making things with the Gunpowder/High Explosive Rounds from the grenade launcher do the same damage as a hand grenade on Beta Hunters. S office for Clair Weapon attack: 1d20 + proficiency + ability score modifier. Weapon I finished this game dozens of times already but am wanting to play differently. One that edits the damage and the body/hea damage would be great but either is also fine. General weapon tips Leave your list in the comments :)Hope you enjoyed the video!All gameplay recorded by meMusic used in this video:Castle Crashers- Rage of the Champions- Dar That's still weird. Just feels more satisfying. Here’s our complete list of all weapons, their mods, and most importantly how to obtain them. Resident Evil 2's weapons aren't bad, either. Try out all the weapons; Possibly buff the damage of the flamethrower and spark gun thingy. Just run to your left counter-clockwise and you can avoid all attacks. The knife will remain embedded in the monster and unlike the Oct 27, 2019 · Resident Evil 2 Claire A Hardcore S+ Walkthrough. Detailed information on weapon mechanics in Resident Evil 2 (2019), with a link to a downloadable table. Jan 18, 2024 · AWF: Weapon Stat Editor-----Included with Advanced Weapon Framework, this feature enables the adjustment of nearly every weapon parameter. Weapons will roll a dice and add either your Strength modifier or your Dexterity modifier (if the weapon is finesse and your Dex is higher). The only cases where I see damage usually affected by framerate is if higher FPS = less I-frames after taking a hit, or even enemies with something like machine guns simply doing "Damage Over Time" as long as you're being hit, and a higher FPS = faster damage since they calculate it per-frame. Note for damage, unlike your statistic, he considers the fully "unreadied" damage as base damage, and the increased damage from readying as bonus damage, while your statistics consider the fully readied damage as base damage, and unreadied damage as a damage penalty of sorts. %phys and phys power is best on big dmg weapons, axes, spears, longbows and xbows. Damage Rolls. Is the PS5 version better than the PS4 version? 3 posts, 12/28 5:10PM. The damage per second (DPS) this adds to a weapon is the 2 damage divided by the weapon speed of your weapon. Oftentimes, it isn’t as straightforward as simply finding a gun and picking it up. So for example throw damage, a shot from a bow, or regular melee attacks. I'll be using the mantis on a soldier in this examples. Supported Weapons: Feb 23, 2019 · Damage Differs On Width Of Reticle Depending on the width of the focus of your reticle, the damage you make per shot will differ. Here are the results so far: The shotgun has surprisingly high damage (even without upgrades), very comparable with the magnum. - Player's HP - Enemies' HP Jan 28, 2022 · An advanced framework for weapons mods. 1998 WEAPONS SOUNDS (beta) "RE2 Remake - 1998 Weapons Sounds (#1 Leon) <version>. The trick, however, is getting your hands on these weapons. By default, one zap to a low tier Oct 25, 2024 · Resident Evil 2's remake offers a variety of weapons for Leon and Claire, each with their own unique abilities and uses. Feb 2, 2018 · If 3x damage is too painful or not painful enough, you can customize the damage multiplier to your liking. Tag all spoilers related to Resident Evil 2 Remake Subreddit Spoiler Policy. 18% of damage done. General weapon tips Oct 27, 2019 · Resident Evil 2 Claire A Hardcore S+ Walkthrough. Requires REFramework by praydog. Examples: Trifling Glyph of Weapon Damage: Lvl 1+ Jora: Okori: Ta Jejota Denata Rekuta Kuta: Inferior Glyph of Weapon Damage: Lvl 5+ Porade: Okori: Ta Jejota Denata Rekuta Kuta: Petty Glyph of Weapon Damage: Lvl 10+ Jera: Okori: Ta Jejota Denata Rekuta Kuta: Slight Glyph of Weapon Damage: Lvl 15+ Jejora: Okori: Ta Jejota Denata Rekuta Kuta: Minor Glyph Weapon Damage. ) "RE2 Remake - 1998 Weapons Sounds (#2 Claire) <version>. Customized stats can be saved, shared, and bundled with weapon mods. It uses a fixed speed based on the weapon type (ie 3. Visual weapon attachment functionality has been migrated from Weapon Skin Replacer to Iridar's Template Master, due to the removal of the +ADD_ATTACHMENTS command - the required mod items have been updated to reflect this. It lists the damage for each weapon on each rank for each enemy. Did I mention my nearly complete lack of faith in anything any JC says. To establish a baseline for the damage I am going to use the following (and these will be explained more shortly): Dynamic Difficulty Rank 5 Fully aimed reticle For Resident Evil 2 on the PlayStation 4, a GameFAQs message board topic titled "RE2 Remake Hardcore Weapon Damage Notes" - Page 2. So if you had a weapon with 50 atk and 30 magic vs 70 atk and 15 magic on someone else, that'd be 68 vs 82 even before the other stuff like skill power/weakness/enemy defense. Don't ruin the game for other people by using spoilers in the title. Apr 7, 2023 · Updated April 5, 2023 By Ben Jessey: Before the Resident Evil 4 Remake came onto the scene, 2019's Resident Evil 2 was the best remake in the series. Basics of Body Part Multipliers Dec 2, 2021 · Weapon range increased for most of weapons. On top of that, certain upgrades make an enormous difference in their usage. True. X are influenced by sound and the Have a look at the enemy damage at http://resiyoyoyo. Players will come across different weapons for each character's story arch. The Lightning Hawk is more or less required for the bosses since it's the only thing he has with major damage and range and even that can take two to three shots to down something when you only find maybe 15 rounds in the whole game(not Explosive Rounds from the grenade launcher do the same damage as a hand grenade on Beta Hunters. 65 [dynamic rank 9+] = 1,030 damage Some enemy types react differently to certain weapons. Hovering over a parameter reveals a tooltip; however, the effects of some parameters are still unknown (TBD). The +2 weapon provides bonuses only to attack and damage rolls made with the weapon. Resident Evil 2 (2019) close Clear game filter; Games. Magic weapons, special abilities, and other factors can grant a bonus to damage. Jul 23, 2019 · We damage it because every time you make it flinch, the timer speeds up by around 50% and you can push it to its 1:30 minimum. May 7, 2024 · Weapon tooltips have been improved, now showing their damage bonuses and penalties, shield DPM, and any unique traits. WEAPONS. A compact revolver sporting a low capacity of 5 rounds and very slow initial reload May 16, 2020 · Weapon Stats. The item does magical damage. For one, crits will increase the damage multiplier. 92 Explosives Hand 5000 0. The arsenal is extensive and adds to the fun of the game. It is found on a wall at the Supplies Storage Room in the Sewers (Lower). The hand grenade For Resident Evil 2 on the PlayStation 4, a GameFAQs message board topic titled "Shotgun and handgun damage difference?". The Shotgun is the first weapon you can add to your collection in the game, and boasts incredible close-range damage - which can often blow apart a zombie's head when aimed properly. The non attuned user does not benefit from the + but a creature with resistance definitely does not resist the damage simply because the attunement isn't checked. GAdult, G4, and all normal enemies have their regular hp. Also, the game doesn't do a great job explaining how the weapons themselves do damage. You pick which one is worse to use? Jun 10, 2019 · To save some time for those who only want the raw numbers, this is a link to my downloadable damage chart. 1 . The Combat Knife is a sub-weapon in the Resident Evil 2 remake. Apr 7, 2012 · GURPS handles melee weapon types differently by having each type adjust the final damage that is dealt (slashing and piercing weapons have a higher damage multiplier than bludgeon weapons) and whether or not the user thrusts with the weapon or swings with it (swinging generally causes more base damage, but many piercing weapons are thrust, and scythes are especially deadly since you can swing . 4 and damage goes up to 2200. The Matilda is a 9mm handgun that appears in the Resident Evil 2 remake. It is very useful up to around Nova Prospekt, where there are too many enemies to focus on a single enemy with this low damage weapon, unless there are explosive barrels or a turret to shoot at from longer range. 5x Damage) G4 - 101 (~3. Games. Zombie headshot damage vs body shot damage (both aimed) is an overall 40% damage increase. RE2 Remake Hardcore Weapon Damage Notes Tyrant - 81 (~5x Damage) GAdult - 105 (~5. php. Feb 8, 2019 · Fortunately, Resident Evil 2 includes a vast arsenal of weapons that you can employ against the living dead. 357 Magnum sk_plr_dmg_crossbow # is new damage value for crossbow sk_plr_dmg_crowbar # is new damage value for crowbar sk_plr_dmg_grenade # is new damage value for grenades sk_plr_dmg_pistol # is new damage value for pistol sk_plr_dmg_ar2 # is new damage value for Pulse Rifle Pretty much but worth noting that damage to any area of the body has an equal chance of doing the same amount of damage. Mar 20, 2021 · Both the Matilda & MQ11 should have the proper pistol shot ability (& proper config stats across all tiers! whoops for those typos!). Leon's Shotgun, Magnum, Flamethrower, Rocket Launcher. 083 1195. com/enemy_files/RE2edam. Accuracy of revolvers corrected. Regardless, Claire's weapons tend to be more specialized, while Leon's are a bit more general use. Any spell damage is determined by the skill level and synergy level for that spell. chevron_right. The submachine gun, Assault Rifle, and both bowgun arrow types don't seem to suffer from distance damage decay (unlike pistols, magnum and shotgun) with normal arrows dealing 50% more damage than an Assault Rifle round (which given they're projectiles instead of hitscan seems fair). 083 1269. maybe even the + damage. It does not matter. On easy and normal there won't be any differences, but if you're in hard mode, enemies will inflict a bit more damage on original hard than on arrange hard. base 1300+0 vs 1300+20 in 1320 NF with 1320+ total, but base 1320 will do the most damage Last edited by Ixamesh ; Feb 6, 2022 @ 1:32pm Feb 28, 2020 · Open Modmanager and install from "Resident Evil 2 Remake" mods list. You roll the damage die or dice, add any modifiers, and apply the damage to your target. Jan 25, 2019 · Wesker's Model - Good damage and stopping power, better than Matilda but lower than SLS 60 in both categories. In the stat priorities, weapon damage and damage range is the same thing. No, true damage is not better than additional damage on most things except fast daggers, rapiers and magic missile. That and the upgraded Matilda tends to use far more ammo due to its faster rate of fire and increased capacity. Can always test it out in the firing range Instant attacks uses the damage range of your weapons combined with a calculated bonus based on your attack power. For the moment I am only going to focus on the Matilda Handgun (which is why this is called Part 1) but this post should explain how weapon damage works in the RE2 remake. A. Chrosshair closes even slower than the Matilda & SLS 60. fandom. Already Shots from bullet weapons were unfocused and shot at 100% damage regions without a crit proc. Guns will be avaible soon. The Grenade Launcher (グレネードランチャー, gurenēdo-ranchā?) is a weapon item that can be found in Resident Evil 2. Higher rank spells apply more spell damage and talents may modify this. 2. 3 for 2h weapons. Resident Evil 2 [1998] at IGN: walkthroughs, items, maps, video tips, and strategies Name Category Base Damage Shield Multiplier Damage TurretBAPlasmaCharge BA 15525 0. Just edit txt file. That's very weak there must be some kind of weapon damage increasement at higher levels. Jul 27, 2017 · And a Weapon +2 does the following: You have a +2 bonus to attack and damage rolls made with this magic weapon. which increases the magazine size to a total of 24 Explosive Rounds from the grenade launcher do the same damage as a hand grenade on Beta Hunters. It is identified as an American M79 Grenade Launcher, with a sawed-off stock which causes a greater recoil. r/ShardItKeepIt was founded on the principle of whether a weapon should be kept or sharded. The weapon itself is usually just used for it's bonuses. If this is a Stream, you must post a comment telling us about the stream and why we should watch! Otherwise it will be removed. Weapon Damage Tiers. 5 = 486 Damage (That's enough Damage to 2 shot all Ganados in Chapter 1) Ganados have 540/720/900 HP in Chapter 1. Several newly discovered game limitations or bugs that were affecting turrets have been worked around in RE2, greatly improving weapon balance. 60 posts, 1/31 12:38PM. both these weapons were kinda terrible, with crap stats and painful reload speed. The arsenal is extensive and adds to the fun of the game May 29, 2019 · Resident Evil 7 has an internal difficulty adjustment mechanic that tries to counter the player's performance by reducing or increasing the damage output based on a ranking system. The slower the weapon the more it adds per point. But one online article did the power math wrong and calculated the Riot's bonus damage as 2x, then literally everyone just blindly copied that and it's incorrect everywhere. Setting to '0' will disable the respective damage type. The W-870 has higher damage than the Riot Gun. 5 630 SciFiCannonPlasmaCharge Hand 600 0. 7 x 1. It's great for many reasons, from the refined combat to the visuals. Updated for 2. Weapon Stats. R. Weapon damage doesn't seem to be changed by LVs. ----- HANDGUNS -----00:00 Weaponry (Resident Evil 2 Remake). Both seem valid. 5. Sponge zombies get old kinda fast. Jun 10, 2019 · Detailed information on weapon mechanics in Resident Evil 2 (2019), with a link to a downloadable table. For Resident Evil 2 on the PlayStation 4, a GameFAQs message board topic titled "Weapon damage chart. Second, there is a zoom bonus damage: if you allow the reticle to fully center once you aim, you deal a bonus % of Apr 25, 2017 · 1. Baseline. When buffing, typical weapon buffs (Dark Weapon, Sunlight Blade and Crystal Magic Weapon) give a bonus of 0,3x the base damage of a weapon (plus some additional bonus, see the link posted to the work of u/Anis0l for the exact formula; Flame Weapon only gives a bonus of 0,2x); scaling is ignored for buff damage, except for a small part of elemental bonus damage. Proficiency only matters for the attack roll, not damage. You May Also Be Interested In: 10 Best Resident Evil Games, Ranked Best to Worst Top 11 Games Like Resident Evil 2 (2019) (Games Better Than Resident Evil 2 in Their Own Way) The Top 10 Most Satisfying Zombie Shooting Games Download 3 Collections for Resident Evil 2 (2019) chevron_right. It has been known since mid-January 2019 on RE2, yes. I don't think it says anywhere that the off handed end is treated as a one handed weapon for damage, TWF and Weapon Type discuss attack bonus\penalty only. When their face armor is intact, ballistic weapons deal half damage. 9 TurretMSPlasmaCharge CV 14400 0. [L4D & L4D2] Weapon Damage Mod Plugins. Mar 20, 2021 · These Weapons are set up with their counterpart's default stats in mind, but are easily configurable across the board in this mod's config files should you wish to change any of its features like damage, range, cost, etc. I like this works great just a question though. It is Leon's personal sidearm that he carries throughout the game. Arguably one of the worst weapons in the game pre-upgrade. For physical damage, base damage PS5 Framerate & Knife Damage Resident Evil 2 PlayStation 4 . Makes the fight 2 minutes faster. There is a mix of handguns, machine guns, shotguns, power weapons, and sub-weapons. rar" (Claire's Submachine gun, Grenade Launcher, Sparkshot RE2 Remake Hardcore Weapon Damage Notes Help. While playing the resident evil 2 remake, i was testing weapon damage values on Leon (Normal). Claire Redfield: Inside her inventory at the start of the main game. Fully aiming increases damage by 50% on applicable weapons and it maximises a critical hit chance. May 14, 2024 · 4x Damage Mod for Resident Evil 2. Jun 17, 2022 · Resident Evil 2's remake offers a variety of weapons for Leon and Claire, each with their own unique abilities and uses. I'm basing it on the minimum suffix appended to the values in the last row of the column, and because the post states that damage doesn't drop off linearly, but suddenly at explicit intervals. See full list on residentevil. any help is appreciated Kind regards Mr Blue Off Hand: Weapon Damage. Share your ideas, discuss them with the community, and cast your vote on feedback provided. Feb 23, 2019 · Depending on the width of the focus of your reticle, the damage you make per shot will differ. 9 base damage, and each point of str/mag is an extra 1. 650 [base damage] * 1. I don't want no stupid 1 hit kill mods but something more along the lines of handgun does 2-3x more damage. When you get it initially, it's actually worse than using Leon's pre-upgrade shotgun before the upgrade. Acid Rounds do a lot of damage over time, stun them, and melt their face armor.
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