Omnifactory ores reddit. But I made one exception.

Omnifactory ores reddit. I have 4 sets of machines.

Omnifactory ores reddit Both omnifactory and GTNH are pretty techie and complex, but omnifactory has a more "watered down" version of the gregtech experience, where all ores are like 10 times more common. Ores? I had it set up with Robot Arms, but the already mentioned bug (reseting to 1) , is too bad, so I rearranged the whole setup to a AE2 subnet only for ore processing. You will need the ores from the overworld, end, and I think nether. Recipe shows as valid in JEI. Bulk craft everything. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. Don't process ores in lv it ain't worth it and you get 4 diamond hammers. Having started a new SMP world with Omnifactory. Decided to play on a map without Cities. Early game sources of Gallium are from centrifuging impure piles of Sphalerite, Bauxite and Zinc ore. 2. The modpack I'm playing now, StaTech Industry is amazing for this. Then I used the scanner to find a vein before I used the ore that Omnifactory is one of the best packs I've ever seen at making the challenge be purely the automation. The only way to automate trees seems to be the EnderIO Farming station which is heavily gated. 0, because deuterium from moondust is so slow,,,, The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. Try to concentrate on mining the base ores, iron, copper, tin, gold, silver, coal (diamonds are also nice to have) and start following the quest line, build your base, basic machines, furnaces, a power source. Sphalerite electrolyzing is a LV recipe, it should be attainable if you made it to the LV centrifuge. Omnifactory - issue with ore dictionary This started happening a couple days ago, i have noticed 2 recipes (so far) are bugged. Portable storage can be a challenge early in the pack thanks to the huge and varied ore veins. Notably, processing rutile into Titanium can be bottle-necked by a lack of Chlorine, as it occupies substantial quantities until you get it back out from electrolysis of Magnesium Chloride (if you don't see this recipe, grab my October 4, 2019 Fix Zip from the Omnifactory Discord, or wait for 1. Omnifactory. Reply The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. 2 LV machines are the same as one MV, but used half the power. ) Looks like yours is sufficiently different that it may be worth keeping going on that. I've already confirmed that all the ores spawn as they should, but is there anything else important I might miss? A lot of those ores have no use initially since you can't process them, so just build drawers or crates and store them for later. For all the ores you need about ~12 interfaces, ~12 exportbuses (with 1xcrafting & 2xcapacity cards) and a few molec chambers. He doesn't want to work on improving Omnifactory right now, focusing on developing Omega Mode instead. Buying samples from the store will let you access ores you haven't even found in the world yet. Omnifactory Progression Problem Dust by putting End Variants of Ores into the Macerator Interactions does exploration better. Yeah ever since Immersive engineering came out I've wanted to have a big ore processing facility just for the WOW factor. As soon as you get access to deep mob learning you can automate pulsating clay and then produce basic resources in infinite I got a diamond hammer and got insight III on it. Ore veins are so big, and so easy to find with the scanner, that the time you would spend waiting for an LV or even MV pulveriser to chew through a stack of ore would be much better spend going out and mining another stack, and just chucking it all in a furnace. The recipe is overclocked 4 times to 768 EU/t(12->48->192->768). I don't know if Omnifactory without Exa is even feasible, honestly. Therefore, the recipe's duration will be 8 times lower than normal(2. Omnifactory is not too grindy (You spawn in with 4 Diamond Hammers [3x3 mining] and an Ore Scanner ffs). For ores, I still used my old LV setup, which was a crate -> hopper -> LV macerator -> conduit -> diamond furnace -> crate. network/hc/en-us Omnifactory is a tech only pack that has gt at its core, it’s really the only similarity omnifactory is about automation Gtnh is about earning your machinery Omnifactory has lots things to get you into electricity really quick Gtnh you can be a week or more before your first electric appliance TLDR: Omnifactory good, gtnh better Definitely look into deep mob learning for your diamonds. One thing you could try and shoot for is a block scanner module for your scanner. If you've seen Omnifactory Super Shorts you'll see it's far less grindy too - you can basically buy most of the ores you need with Omnicoins, which are unlimited once you get a good widget autocrafting system going. Having items enter and exit AE2 on the same tick is especially wasteful, as AE2 has to calculate power usage for the insertion, place the item in a drive, then calculate power usage for extraction all at once. If you want to build in the void world, there is no option for collecting resources. You get a steam quarry early on in the steam era that gives you all the basic ores, then in MV you get the advanced ores once you swap to an electric quarry. Make some iron to get you to ores and then go hard with the diamond ones. Every ore you find, save one and put it into a pre-determined room so that they're easy to find. If you're ever looking for an ore make sure to check JEI and click on every single ore to see if it can be bought with coins. I can't tell if it will be worth playing, I'm not following that topic. 2 was released on April 20, 2020! In keeping with Damien's tradition, we have compiled an infographic detailing the major changes since the previous release (Omnifactory 1. But Omnifactory also gives you a scanner that lets you scan like a 50 block radius around you for all the ores. The ores are first placed by the ME formation planes and mined by the fully enchanted ME annihilation planes, then fed to the marids through pneumaticraft omnihoppers with entity tracker upgrades. 2 which will canonize it). A new way to earn, borrow, and pay on the blockchain. They're there to be spent. I'm planning on beginning to play Modded Minecraft again and I was looking for a fun tech-oriented modpack. Omnifactory is more streamlined, focused, sleek. Eventually you can generate the resources. +1 for that. Similarly, outputting the stone dust to the centrifuge should be easy by using a whitelisted 'dustStone'. You want to start saving all of your Sphalerite for making Indium later on. After a while though and clearing out the room, when searching for a new redstone vein, the hammer no longer gave EXP from gregtech ores, only Vanilla or stone. com This article contains a list of ore multiplying methods: ways to gain more than one ingot per ore. So i know that Omnifactory is quite old now ( more than half a year i think) a little bit of introduction what i currently play - was playing on a custom Omnifactory servers with admins/ranks and stuff like lil changed crafts and server friendly stuff (snad and chunkloaders are removed there) i just automated my aluminium production (from clay dust) and have an a numismatic generators plus The early game is a little tedious, but it's made easier by ores being in such huge veins and quite plentiful, and anything you can't find you can just buy for coins. I can't remember if you can generate all the resources, but there is a coin system which can buy you ores. You can find everything you can buy with them, but it's sometimes far quicker to buy a stack of diamond ore than to spend hours searching for a vein. There's plenty of vids of Omnifactory. Survival/mobs? Completely vanilla with mob drops being completely renewable with Deep Mob Learning machines. Ore veins are huge, and you can scan for specific ores so I never had issues finding ores I needed. celsius. Better machines are 2x faster but use 4x the power, making me feel like it was a waste. Plants on the surface indicate what ore is below. I did have a small setup with the Mek 5x processing to process the rare ores such as Draconium & Rutile/Titanium. One other thing I found to be annoying with GTNH was the overclocking mechanic going into MV. I used subnet instead of drawers in this modpack to stash in blocks/mobdrops/ores, and this yellow subnet is the most important of all. In fact, I just ran out, and am rushing lumium for making a blend-o-matic, which gives 100% chance of secondaries. These veins come in four parts, with each part being a different ore and generate in ellipsoid shapes. I have run into an issue when setting up an automated alloy smelter, where both inputs fill up with a single material, as one input item is produced faster than the other. some strip mining at y11 with occasional scanning should get you a uraninite ore vein in no time plus, cave systems are huge so just flying around one with occasional scans should do you well Omnifactory 1. Some examples: 1)An EV(2048V) Macerator macerating ore(12 EU/t base drain, 20s base duration). I’ve tried oreDictionary but it would end up selecting all blocks, I’ve tried using ItemStack but that wound up selecting nothing, and I can’t really get the other two options to work. If you like setting up modular passive production lines and complex crafting, this is the pack for you. of minutes and use those to buy lots of the ores you specifically need instead of spending hours mining random ores. There is so much customization of the different mods, that it ends up feeling like the mods were built just for inclusion in Omnifactory (well until you get to DE, which feels pretty much like DE always feels). I have seen these two, Age of Engineering and OmniFactory, and I would like to know if any of you could tell me what are the main difference between the packs. Follow the quest books advice. The Gregtech ore processing is the alternative to the Tinkers ore processing. We even had to automate the ores because it was so hard to manually transport everything back to our base. It will soak up all the GregTech ores. What I do is keep a sort of list of all the ores that I need to keep an eye on and what they produce. Always plenty of people about that are willing to give tips or to help out. It will make finding that resource so much easier. If you're using thermal centrifuges (I don't because they're incredibly slow and usually don't gain products at IV+), you can also thermal centrifuge and then pulverize any of the above ores. Im playing in Omnifactory and someone is looking for help, because they are setting up a way all the tiny dusts in their process of processing ores goes into a packanger, though the problem here is that it can get clogged and back up the system if the recipe inside is missing 1 dust, (since 9 tiny makes one normal dust) Dose anyone know a way I would really hate to lose my world, at that point I might as well give up on Omnifactory but I was having a blast. Omnifactory So my friend and I are nearing the stage of the game where we need better circuits, specifically System On A Chip circuits, and for that we need naquadah doped wafers. They contain lots of loot, but have the challenge of some very dangerous situations (e. Yeah I had a muck around with the small Microverse last night as well, never made one before. AE2 system connects to this drawer controller for ores/wood/dusts/etc. I just buy ruby ore though. https://celsius. In Omnifactory vanilla ores generate less frequently; instead most of them are found as GregTech Community Edition mixed veins. So I was trying to get into AE in Omnifactory but I have a problem. However it also has stuff like the GT miner which has a longer range than the vertical miner in Omnifactory and also auto-macerates ores. Diamonds, emeralds and lapis don't spawn on cave walls and instead only generate in large but rare stalactites on cave ceilings. At HV or later, you want to take Bauxite Ore and crush, wash, thermal centrifuge, then crush it again to get full piles of Gallium as a byproduct. Resources you can't find can be crafted with coins. It helps to automate the production of Gregtech circuits with the flick of a lever. While Magnetite veins are useful, the fact that they contain mostly gold and Vanadium Magnetite makes them rather spotty on iron. Me and my buddy found a huge greg tech redstone ore vein and so i went away at mining, and it gave tons of levels. it requires some powder or rods which I can't figure out how to get. This was fine until now, as I started sending Microminers and processing the resulting ores. There are no magic mods, and aside from some mining, little need for exploration or combat. The basic ones like copper, iron, gold, etc are fairly easy to automate however others are a little more difficult. Keep one block as a "Dictionary" and set the ore scanner to that type. any help is welcomed Buy ores with coins when needed. I don't know the ore gen on all the planets (and didn't checked the configs either), but the questbook states it clear, in terms of AR: It is totally optional and not required for progression. It's slow, takes a lot of power, and the ore veins are huge. It would be difficult to merge them without breaking the mods functionality. It makes four EBFs start working as well as my IV ore processing chain. GregTech ore blocks do not work exactly like other ore blocks. omnifactory is made to be the easy mode of gregtech, showering you with plenty of coins to craft ores out of and pulling you away from mobs at all costs. There is also less 'mining' grind related to Omnifactory as you get a scanner for ores and the ability to buy the thing you are looking for in order to scan for it. Im really enjoying the pack, I strongly recommend you try it out! But tbh, the easiest method of getting resources is to generate omnicoin and use those to buy most resources, you can generate hundreds of omnicoin in a matter. Use /sethome in your base, then you can use /home to get back There is probably one huge cave system covering most of the world and it is easier to find new ores with it than digging. Apart from the clay way (which is the easiest way) you can process all that stone dust into silicon once you get into macerating/pulverizing your ores. If you need 1, make a stack. 32 Sulfer ore costs 2 5 Omnicoins. most of the things i can do easily W/ Deep mob learning But i'm Stuck on the Platinum wires and Gallium dusts. One real diamond vein will solve all your mining hammer problems. Your need them. It left me with a feeling of dread and despair - in and I have 4 sets of machines. Later down the line you get endgame ores and stuff too from the quarries. Set up a full GregTech ore-processing system. My first thought was these cities are huge. Gregtech ores are tile entities. My own recommendation is simply to get to the moon and be able to find more of it there. 1). I can also recommend Threefold's most recent playthrough, as he did his after the "Omni -> Nomi" switch. I don’t want to have to fly around for 30 minutes looking for giant crabs to kill in order to craft something. The details as to how these ores generate are as follows: At the center of each 3x3 chunk section a specific vein type is chosen; if the ore cannot generate in that Is gold ore supposed to be scarce? Even using the block module with 2 range upgrades, I can only find gold in 2-3 block veins. ) until you're at the point where you've built enough factory that (Omnifactory) How Do you Automate Gallium? I'm in High MV/Low HV atm and going back through the SMD Quests it reccomends getting a robust automated production for them up. It's a speed-run tho, so if you're not super-familiar with GTech, probably stick with Kharax or Threefold's first playthrough of Omnifactory. I hate grindy modpacks and I'm having fun so far with Omnifactory. Bedrock Ore deposits are indicated by flowers found on the surface (if the surface blocks can support them), and also by a cloud of Normal and Small ores in the stone directly above Bedrock. when it comes to using coins, leave one ore behind to use with the scanner. The Actually Additions Farmer is also heavily gated which seems to rule out any way of easily automating biofuels etc. Dank/Null used to be in the pack but was deleted because some reports that it has corruption problems on servers. The purpose of this pack is to reduce the grind as much as possible while still having you work for it. Not only are you playing Nomifactory rather than Omnifactory (there's a different subreddit for it where your question would be better posed), but you're also playing an unofficial port of Nomifactory which uses a different version of GregTech and has many differences from the official version of Nomifactory. I will put the ore on the left and the vital byproducts to the right of the ore. I'd actually recommend if you do this to play Nomifactory instead, it's the updated/forked version of Omnifactory with lots of QoL and optimizations included. It was slow, but I didn't want to spend MV power on something that was going to run I've started playing Omnifactory on an amplified vanilla map as I dislike that dystopian endless city map. And yeah, I was getting "Missing input item" aswell At that point optimized wasn't a necessity since ore was plentiful. Greg's steam stuff could be useful even in later ages, as steam is a most effortless "power" source, e. Hi everyone, I'm new to GregTech and I have no idea how tool material progression works. Makes finding specific ores a lot easier especially since you can buy ores from the store to use as samples and it's fairly cheap at six T1 circuit boards and three gold wire. I don't know if I completely 100% agree with the second, but a scanner would have gone SO far to helping me enjoy Infinitech2. These Bedrock Ores provide an infinite supply of ores, but cannot be harvested by hand, so the Bedrock Mining Drill must be used to extract them. Caves are never ending in this pack making it easier to find ores and also the ore generation seems to be more common than usual in GregTech. Omnifactory has a coin system where you can use them to craft ores. I can withdraw and insert. It's crazy how many resources you can pull out of it. I only went to the moon for the new lunarmining, introduced in 1. Earn up to 17% APY on crypto, and get a crypto-backed loan for as low as 1% APR. The sheer scale of the cities with no one other than mobs hit me really hard. Omnifactory: This pack did it really well in terms of ores, I think I mined close to 30000 stone in a month. Edit: 60:1. If all these ore variants are within this Omnifactory mod chances are that yeah, you are meant to deal with all the different ores. Don't be too frugal with your omnicoins. The macerator is the slowest fucking thing ever, and the time it takes to manually hammer ore you could just get more. Join the Discord channel and/or post in r/omnifactory. Aug 10, 2019 ยท According to this list of ores, the ores you are searching for, can be found in the overworld, but are incredibly rare. Use a Satchel for tools and stuff, but I used Obsidian Chest Transporters to carry crates of ore back. tight, dark spaces with many mobs spawning). seems like the closest way would be to make them with a chemical reactor, but one of the key ingredient is topaz or blue topaz ore and I just cannot find this anywhere in the world. Is something wrong with terrain gen or is gold just "that" ore that doesnt spawn in big veins? The first one makes storage harder, and by now I've accumulated like 10 crates of random ores (plus a few drawers). So when you throw something like redstone through, each ore goes into 16 x 12 (192) crushed ores. . FTB Interactions allows up to 16x ore processing. Once I got to HV, I found myself making a huge line of MV machines for autocrafting. Omnifactory has hands down the best quest book I've ever seen in a pack (though tbh it gets much weaker toward the end) and should be the gold standard for expert packs. You can now setup that barrel either as a buffer in your chunk destroyer import chain or as external storage in your storage system. I do this by making a giant wall with AE2 storage monitors. It's how I found the diamonds I needed to make more hammers. 0 - Basic Electrolyzer not working on ore dusts When using the electrolyzer on dusts like Brown Limonite or Yellow Limonite it won't function. Also, i highly recommend a GT Drill for mining single blocks, and either the AA Drill or Fluxbore for mining a lot of blocks at once, a Fluxbore or AA Drill is great for digging up veins, and a GT Drill is great for general use, the GT ones are durable and exceptionally quick. Oil drilling wells, super buffed IC2 fluid nuclear reactors along with a fancy heat exchanger to go with it. Charged Certus Quartz can be made in the Charger, which can be powered with an Energy Acceptor, which requires Fluix, which requires Charged Certus. Ores generate in large mixed veins. Little Tiles, which breaks normal blocks into smaller blocks (called pixels) to construct new blocks, can be a big help with that. :( Edit for screenshots: Without any Drives. Once you have the resources and the quest opens to make a Blank Scanner Module, Make two, then use one for Ore and one for Range. Omnifactory might be hard, but compared to GTNH it's like playing vanilla with an x-ray hack active. Since I had a Dank/Null before they removed it, I went ahead and added it back. Not to mention the mining of GTNH is vastly more annoying than it was in Omnifactory at least. 10:1 gets ruby, which is an aditional 6:1 for chrome. Dont worry about ore doubling in the beginning. These veins are also 50-60 blocks away most of the time. Stone dust > Centrifuge (silicon dioxide) > electrolyser (silicon&oxygen) Most people just throw the stone dust but it doesn't take much to turn it into silicon. We also have about 5- 64 stacks of diamonds I forgot to show too. 2 sets of macerators, 1 set of ore washers and 1 set of (normal, not thermal) centrifuges. (Find a guide online, there are several really good ones. g. Makes Gregtech and it's 1001 You automate resources around MV, you can automate them as early as LV, but I never bother because veins are plentiful and ores are plentiful, plus a fortune 3 emerald hammer or steel hammer or something tends to do better than a pulverizer anyways, so theres not much point when you can get 300-1200 ore from a vein with like 10 minutes of Omnifactory 1. Omnifactory has GregTech: Community Edition as the main mod but from the quest book, you immediately get 4 diamond hammers which mine a 3 x 3 area. GT is largely about making things more expensive through various means, and complex production chains where there are often multiple processing paths to acquire a certain item/fluid/gas/whatever, and often with different costs and/or byproducts. Don't worry about using machines for ore doubling for a long while. Double the ore yield with the macerator (Also get some extra goodies with a centrifuge) Double the ingot use by using a compactor to make plates, wire machine to make wires, a lathe or extruder to make bars/sticks/etc. I just have a chest where I dump most ores and they get piped through macerator -> ore washer -> macerator -> centrifuge. Another good choice for Omnifactory is Krakaen. Note that Omnifactory, as you might be able to guess from the name, is laser-focused on automation and technology. It has a lot of features to help in the early game. 1. But once you've got your basic AE2 setup, it's just a matter of building out production lines, upgrading production lines, making things more efficient, upscaling DML again I'm not very deep, but a common use on the omnifactory discord are to make ores, rather than going mining, at least once you're relatively established and have a stock of items for the easier bounties. But a piece of gregtech diamond ore and go looking for a vein. Very nice. I started a similar sheet today trying to go through all the ore processing trees (pulverize-pulverize-centrifuge, pulverize-ore wash-pulverize-centrifuge, etc. View community ranking In the Top 1% of largest communities on Reddit. Setup a Sophisticated Storage barrel with an Advanced Filter. Nomifactory has been fun so far because it’s like skyblock but you can still get ores and stuff in the overworld Omnifactory isn't a beginner modpack. The one thing I remember disliking about dj2 is that many things are gated behind exploration. I've got a simple AE2 system going and the only problem I have is managing chemicals as there's a lot of them. Main question: how do you mine gregtech ores with the digital miner filters (aside from using *ore and limiting the range). If you ain't tried a Block Module in your scanner, you're a fool. Anybody know if the meteors still spawn in the lost cities overworld? The recipe for the inscriber press said they are obtained from meteors, bit I've flown around ~2000x2000 blocks and haven't even found a single meteorite. I really enjoyed Omnifactory! Channelless AE2 (with the community fixes installed) is actually stupid fun - just use that sucker for everything. 5 seconds), but the total energy expenditure will be 2. Just a personal preference. All GregTech are non-ticking MetaTileEntities, defined not by block ID or metadata but by TileEntity data. Security terminal with blank biometric card and full permission I’ve just recently started omnifactory, and I am familiar with most of the mods in it, except for gregtech. So you won't have to spend 6 hours of your life hunting hill tops and digging pits attempting to find a tin vein. Nomifactory is a "cleaned up" Omnifactory where you skip the Steam stage of GregTech and go right into LV Nomifactory GTCEu port changes Nomifactory and adds new processing changes, multiblock machines, quests etc. I have filters for some ores that are better processed dirty (such as the ones that produce gallium) so they run through macerator -> macerator -> centrifuge. On top of that there are many combat elements with very painful mobs, and dimensions also play a big part as you need to travel to certain dimensions to access ores. Most mods treat their ores as single blocks, with nothing special to them except for the few that must be silktouched or can be fortune mined. Basically, Omnifactory is left at state as Damien left it, so 2 years ago. Use your coins to purchase ores you haven't found, but keep one of each ore placed in the world somewhere so you can set the block module to easily find them. The nether quartz dust is only outputing actually aditions` crushed quartz, same with the bronzed recipe which outputs forestry`s bronze. Just make sure that you set up the re-processing line at the same time as you set up the processing line and you should only have to buy a few stacks of salt ore from the coin shop and you'll be set. network/ Please make sure that you read our Help Center before posting a general question that can be found there: https://support. Configure the filter to Allow only items from Matching Mods, and drag in a GregTech ore into that filter. You can also set up an automation loop to produce your polymer clay for basically free really easily using pearls from endermen made into resonant clathrate, smelted and alloy smelted with clay which is easily produced from a cobble gen. Ores generate more frequently in solid stone than in solid rock. Once you're established, you can create an interface which keeps stock of the items required by bounties (there's like maybe a dozen). Our quarry build in the mining dimension has been very good to us so far. You will fill up your purified + crushed ore buffer chest very quickly and thus no purified ores will be able to get through the system, locking up the entire system. Omnifactory is fairly intricate, anything with gregtech tends to be. The oredict method is perfect. I'm getting to the point in my Omnifactory play through where I think I could do with setting up ore processing. Is there any way to automate early game ore mining/production? Like copper iron tin redstone etc? I have most the early game LV machines, plus a auto sugarcane farm into a boiler-turbine steam dynamo setup powering it, but idk how to automate the mining and/or production of early game ores Cool. If Omnifactory doesn't work for you for some reason, then you can also consider FTB:Interactions. For my usual ore processing setup, I have a line of macerators, a line of ore washers, another line of macerators, and finally a line of centrifuges. For example, you start with 4 diamond hammers to mine and a ore locator device to help find ores. Reply reply cypherusuh__ Yeah that's not how it works in Omnifactory. I'm finding power options in Omnifactory to be a bit limited too. From what I can tell, if you use a small or tiny output, there isn't enough room for it to output all the ores in one go. Kharax's playthrough is a fun one. GTNH is a whole different beast. So I have 8 EV Diesel Engines producing power. They have interfaces above them that feed ore/crushed ore/etc into them with item conduits set on round robin. The filter between the Macerator and Ore Washer is easy, that's simply a whitelisted 'crushed*' to output only the crushed ores. ) The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. Make yourself a wall of ores. There is the ore by products list which is the closest thing but really from the opposite direction. I couldn't find a Nickel vein so I bought some Nickel Ore to program the scanner. Omnifactory avoids the worldgen issue by a) giving you a Scanner from the get-go, and b) extra super plentiful ores. And when I had to AFK MV macerators for multiple days while they slowly chewed through the stacks of ore I needed to process, somehow I never thought that this wasn't what normal people used for power generation. Right now, I am AFKing for half an hour until all my batteries are full to start producing stuff again. Try changing it to a bigger output. I didn't like finding a ore vein that was wiped out by a cave. Use that process for materials that are hard to obtain by other means (secondary byproducts of pulverization (which is only available at medium voltage and higher), centrifuging, electrolyzing, etc. Then use the Scannable block-type scanning module to scan for that specific block. The raw ores are then picked up by create Smart chutes and fed to netherite furnaces, and finally sent back to my AE main network via an ender chest. My lategame hoard of gallium was from spamming bauxite microminers. To start, you will need some basic resources: 15 iron ingots, 8 lapis, 6+ wood (any kind), and 6 sugarcane. You will need to use the free cakes to travel back and forth between the void world and the overworld to gather resources. Coins are not that hard to come by, you shouldn't need to go mining (unless you like mining). But I made one exception. Many thanks to my fellow developer u/NotMyWing for putting this together. If I understand the process, it's basically Macerator -> Ore Washer -> Macerator -> Centrifuge -> (Maybe Electrolyzer?) See full list on ftb. Personally I’d recommend playing omnifactory if you want an introduction to gregtech, how the machines work, how the tool systems work, how ore veins work (you start with an ore scanner). I'm also trying to avoid buying things. Even less needed if you're willing to enchant them with unbreaking. ore processing - if you don't mind the slow pace - could be much cheaper with steam (obviously there will be some recipes that should be made in electronic machines on various tiers - but base iron, gold, copper whatever is still worth to thanks! :) that's something i love about omnifactory (and it might be the same with every Gregtech pack), you can actually build huge bases like this and actually end up using all the space since there's so much stuff you need. Both have the scannable mod to find where ore is at but Omnifactory relies on putting so much ore in the game that you'll never have to go far to find anything. Then between each line, I have a basic filtering/sorting system so only the correct oredict types go further into the processing system and the rest gets dumped into the final outputs storage. I jumped in with a couple of friends. The Gregtech alloy smelter is the alternative to alloys in Tinkers. Almost every single ore goes through this process: Macerator -> Ore Washer -> Macerator -> Centrifuge. The tweaked oregen plus being able to buy ores via omnicoins means I've spent probably a couple of hours total marking veins and manually mining stuff. There are also some absolutely massive ore veins, although these are primarily intended for quarries rather than manual mining. If this Omnifactory is meant to be like a Gregtech analogue then it definitely is meant to be like that. You don't need to assign 1 interface to 1 chamber. Ruby is basically the only way. There are other mods, but GT is the primary one. This can be expensive when you have something like a 24/7 quarry producing all kinds of ore, then exporting said ore to a processing line. The other big thing that Omnifactory has over every other pack that I've played is a consistent theme. Most people expect it to be such a slog of a time because they see Gregtech and are immediately turned away. Worktable (i normally have 10 to 15 by the time I hit MV) are a godsend till AE2. fandom. I’ve played both and both are quite a bit of fun for different reasons. Food is left completely vanilla. Whats the usual material progression? I see some tools have a material tier on them like when i get the usage info on Aluminum hammer head, it shows the material tier is lvl 2. Interactions provides a more vanilla Gregtech experience. 5s*20(ticks per second)*768=38400 EU, which is 8 times higher The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. the night vision from the dark steel, end steel and stellar helmets from EnderIO Direwolf20 used an ME Fluid Storage Bus and an ME level emitter to do this in his OmniFactory Let's Play (episode 32, around 4:00 I think), I am currently using this myself to make circuits with soldering alloy. I thought naquadah Ore would spawn in the end but after an hour of searching, I turned up empty handed and searched the config files only to find out it doesn’t Omnifactory is a pack around Gregtech CE. But the additional ore byproducts are also all dusts. GTNH: I love the ore veins in this, but if I remember right, every single ore vein was placed on a specific 3 chunk grid? which wasn't too interesting. Build lots of drawers. The second makes power generation harder - my current ore processing is basically IV macerators running at LV speeds, because I can't afford to overclock them. ubaqc xbhxf cqg sptzi vzmzfob ujsh hurbjig nyjcbx ubbgdq wkvmyvqf