Kotor 2 atton build solo. I am your host Lord Fenton.
Kotor 2 atton build solo. I max out Force Speed, Flurry, and 2 weapon use.
Kotor 2 atton build solo They are after all the last remains of the Jedi after the Exile leaves at the end of Kotor 2. Imo and experience I’ve greatly enjoyed II more than Kotor I. So getting all the tools he can get is a plus. I've been playing Kotor 2 pretty much since the OG release, I've done dozens of half thought or fully min-maxed runs, and I've been wondering what you guys might consider unconventional builds. I think Mira works better as a ranged Jedi than Atton, provided you let her level her base class a few times to get her Targeting feats up. Atton is also another candidate, just missing Computer Use and having Stealth. Hello there. Regarding Atton: if you're trying to minmax from a gameplay perspective, there's little benefit to training him asap. Keep in mind I used swords the whole time instead of lightsabers, the reason for this is because they do just as much damage if not more and they ignore energy shields which can be useful for the more annoying droids out there. I use two single bladed lightsabers (yellow & orange for light side and red & orange for dark side) both upgraded with the ultimate diatium energy cell (telegorn mk 3 is also good but only works out to a average of +4. You were on the right track before- he does best with full physical investment - at least 2 into constitution to reach 16 or 18 for high level implants (16 for Physical Boost System being the ideal, but random drops are random) and the rest into Dexterity. Depending on how far you want to take it you can get a +8 attack bonus with blasters, and IMO it's not that bad to let her level that high as she only needs 5 force powers - the three tiers of Force Speed and the two of Deflection. About Kotor II:Star Wars Knights I’ve never actually bothered making an interesting build of t3 or atton. The exile finds him on Peragus, trapped in a force cage. As Acobray mentions above, the mathematical best setup for a Watchman/Assassin is Critical Strike with Shien, which does best with dual wield (single blade sabers have a higher crit chance than double blade) and therefore dexterity. 0” lmao into jedi) but if you can look past that feeling it’s a very good game. . Put 2 into CON if you want him to use CON 16 implants, then the rest into DEX. Honestly, I don't think sneak attack is a particularly good feature, and even the impressive Consular->Watchman/Assassin is usually better off doing something else instead of setting up sneak attacks. This is a pretty cool subreddit A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Thought most of his past is unknown, we do know that he murdered a Jedi due to the cutscene that took place on Telos. TL:DR: needs a lot of context for KotOR I, single saber in KotOR II loses on paper but has its own niche. Next time I've developed Atton to be good in melee combat. I got only some armors, pistols and a few steampacks. I don't think I've ever beat the Telos Mercenary Base fight without running off into a corner, waiting for Atton to stand back up (which he does automatically) join me, and play a hand or two while we get back to full health. Mira as a scout seems perfect for the jungle location, to disable perimeter traps, and of cour A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Go to Nar Shadaa first after Telos, complete it with DS until you get Hanharr and unlock Marauder (Level 15, talk to Kreia). For some reason, some prestige classes in KOTOR 2 have worse saving throws than their predecessor class. Summoning u/XDarkStikerX and u/Onderduiker. Atton has a difficult time reliably activating sneak attack, so I don't recommend trying to build him for it all that much. At least the GameBanshee page and this guide list that the codename of the equipment is a_helmet_16, so I loaded a game of KotOR 2 and used cheats to add this item to my inventory. Every fight atton just stays still, and if we go round a corner he doesn't follow until I switch to him then he runs up to blaster range. Hanharr, Mandalore, Atton, Disciple, and Handmaiden are all better tanks, and all of them can be built with much greater damage output than I think Bao Dur is able to comfortably achieve. It's oldschool RPG where every enemy killed gives XP, and levels are pretty important. Then I become a Weapons Master (Sith or Jedi) and max out 2 weapons even more. The most obvious is sneak attack, which caps out at 19. Atton and Mira get some good feats from their base classes, namely Sneak Attack and Scoundrel's Luck for the former, and Precision Shot, Targeting and Uncanny Dodge for the latter. Twin Suns fight make it quite difficult, but there's a simple and easy cheese for it. AND, the double blade is more damaging, it rolls 2d12 before upgrades, and a single hilt is 2d10, and the double blade is balanced +0/+2 in itself. That's why my game probably woulda ended in that bar fight as Atton if I could not just run behind the counter (it took like a minute of shooting the damn girls to kill them and they kill me in 2 seconds). A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Description: In KOTOR 2, the player character can unlock higher mysteries of the Force and achieve a prestige class, which amounts to an upgrade to one of the three default Jedi classes (Guardian, Sentinel, and Consular). Eventually he joins your party and continues to be helpful I finished KOTOR 1 on my switch today and just started KOTOR 2. I deal with them with foresight (making sure I have the right build/items/abilities beforehand) and stims (yay for doping). Before that make use of Stealth. He had such a high resistance to all my force powers because I always went to Dantooine first and I was lower levelled, and his dueling was absurd, he stomped me so often I eventually had to resort to cheesing him by For starting class, I suggest Sentinel instead as KotOR II demands a bunch of skill checks that a Guardian -> Marauder cannot clear. I've varied the builds in the past, but generally, I've kind of stuck each character into one or two buckets every time, so I thought I'd share mine, get some feedback, and maybe some ideas on how to level them up next time. SPOILER ALERT if you have not played through the whole game. 57 votes, 79 comments. The first time Atton and Bao-Dur were right behind me and Atton always took the response. Each has its interesting features worthy playing, though. Getting to 16 CON for the Jedi converts (except Mira) is for equipping a craftable implant assuming poor Implant RNG. Max DEX, get Finesse, abandon blasters, and dualwield Sabers. 136K subscribers in the kotor community. Kreia however, I like making her heavily offensive. I'll list 3 kinds of "end-game" builds, in the order of most powerful to least powerful builds. Mainly restored content mod, which throws him into a solo segment with Atton and a 3rd party member of choice. Atton: That's what you think - trust me, there's a reason you're changing. This is my first time playing with the restored content mod. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Sneak Attack benefits from as many triggering hits as possible, so either dual wield or double bladed. The consensus on when to train him varies from as early as level 11 to This file details some considerations to make for an Atton build, and may eventually contain a few Atton builds from different playthroughs. My favorite KotOR1 build is 7/13 Scoundrel Guardian STR 18 DEX 14 CON 14 INT 8 WIS 10 CHA 8 You become unstoppable when you become a Jedi and make use of the buff duration glitch. I'm playing it again on my Xbox lol and wanted to what other builds I could find. Her auto leveling makes her more of a defensive character, so I focus on lightsaber offense A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Feb 4, 2021 · Hello, I've completed KoTOR 2 maybe five times, but without investing my points into Stealth. Great stats and decent skills from the get go. There's really no way to play while micromanaging your entire party unless you play solo, sadly, and at points playing solo will not only be impossible, in other cases it will simply not be viable, depending upon your planet order. He defected to Revan's side when the Jedi Knight became the Dark Lord of the Sith. However, he naturally compliments a specific play style, and should be built one of a few ways to make best use of him. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Kotor 2 is easier because the passive healing/force regen works while playing Pazaak. I've been playing the Kotor games (mostly Kotor 2) since I was a kid and I wanted to compare my lightsaber setup to others. " Also, Kristoffer Tabori limits himself by trying for a more mechanical A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Atton is more useful spec'd into a DEX build, and heavy armor will inhibit his DEX bonus. I max out Force Speed, Flurry, and 2 weapon use. Atton I like to give a solid 15 levels for sneak attack. StrategyWiki lists some details. If you fear the face of power, then I have no use for you. Jedi - Can become a jedi. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Best depends in both games if you prefer them to be in melee or ranged. I see no point in dodging enemies, because it's like dodging quest rewards. I've played KOTOR II tons of times and leveled up everyone in my party to be a jedi multiple times. It was much easier to beat Sion but my character was pretty bad with force powers. Atton Rand, nicknamed "Jaq," was a pilot native to the planet Alderaan and one of the Lost Jedi who helped Meetra Surik defeat the Sith Triumvirate. If I could, I'd say most of KOTOR 2's roster, but if I had to pick it'd be HK-47; specifically him in KOTOR 2. Notes: -Toughness and Improved Toughness are always applied unless said otherwise. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* The handmaiden already has a lot of feats and attributes in place that make her very competent dual wield fighter, continue to invest in her STR and aside from her being able to use a lightsaber, her combat workings remain pretty much the same once she becomes a Jedi guardian. Hello and welcome to Lord Fenton Gaming Plays Star Wars Knights of the Old Republic 2. Sure it’s annoying to learn later down the line you messed something up that had specific ramifications for your play through (I messed up Visas’ dialogue tree my first run through and didn’t know I could convert bao dur and “Carth 2. Although KOTOR 2 becomes very easy by endgame, certain early planets can be quite challenging. Bao-Dur begins as a Tech Specialist and can switch to a Jedi Guardian Jun 9, 2022 · The parameters of Knights of the Old Republic 2's Atton Rand vs. The main consideration for when to turn Atton into a Jedi is generally how much Sneak Attack to take as a Scoundrel. There are extremely good approaches for both. For Kotor2, you might want to see my Atton, Bao-Dur (gameplay video) and T3-M4/Droid builds. Attributes/skills/feats/powers - CON to 18. Take him to around level 15 before making him a jedi to get his Heroic Resolve feat and a high level of Sneak Attack. 3 Bao-Dur You can also exclude a companion from a conversation by going solo mode and having kreia (or whoever you want to exclude A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Steam Community: STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™. Best way to build T3 is using Baragwin gear (plating and infinite shield) with a Baragwin special weapon like the Flamethrower. HK remains usable, T3 never gets really useful compared to any other party member. (this is the kotor 2 damages) Dec 29, 2004 · The romances in KOTOR 2 are only shadows of what they were in KOTOR; echos, if you will. This is crazy unexpected battle so far. In KOTOR 2, if you fail to defeat Sion as Atton on Malachor 5, he will die after getting brutally tortured. While under Revan, he was put through intense combat training to the original game has a glitch on nar shaddaa where theres two security (panels?) for the speeder bike you can repair. Atton also gets more skill points as a scoundrel than as a sentinel. 2. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Atton will be with you at any time unless you try to persuade him during his companion conversations if i remember right. Solo on Nar Shadaa and Trayus Academy. I agree this is a very good way to build Bao, but my only problem is you have to put in this much work to make him an even passable Jedi. Due to the game being rushed and how playing either female or male is going to affect interactions with companions and even who join you, i personally prefer playing male in Kotor 2. I'm pretty much just looking for some tips for developing a Chirrut Imwe-style warrior monk type build for KOTOR 2. KOTOR 2 is a really dark, sad game and watching your companions “fall” can feel like a more appropriate ending. During the events of KOTOR 2 however her power increased ten-fold in virtually all aspects of The Force and Combat. Atton will have 7 attribute points (level 4 to 28) that you can allocate. Oh, you wanted a solo build for a challenging experience? My Scoundrel Build is meant for brokeness. The Chad Atton: is street smart, can kill Jedi, can potentially beat Darth Sion, almost made it into a spinoff of Jedi Academy, is snarky, can redeem himself for his dark past, is a war veteran before the events of the game, is playable if you choose male or female. You can give him 2x pistols but they also For Kotor 2 force build, Hanharr is my top pick since he does amazing damage with his high strength and wookie rage. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I'm at the finale of Kotor 2 and bruh the Atton vs Sion fight was a chore because a) My Atton build was fucking horrendous I don't know what I was thinking making it and b) I DIDN'T KNOW ATTON COULD BECOME A JEDI. For refference, I've done: Classic builds like Guardian > Maurauder-WMaster / Consular > Lord-Master / Sentinel > Assasin-Watchman This is my solo build Probably the easiest run I’ve ever done. Atton benefits from various things by getting levels in scoundrel. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jul 7, 2024 · Hello and welcome to Lord Fenton Gaming Plays Star Wars Knights of the Old Republic 2. true. Now, I like Atton… In KOTOR 2 besides the frequently mentioned Atton solo scene, a younger me once again really got beat up by Master Vrook ALOT. Now this has the following advantages by level 25 at the cost of -2 To Hit for Targetting: Sep 2, 2022 · This build is the result of many hours of theorycrafting and experimentation and almost 20 years of being a KOTOR fan! Objective: Create the most powerful character build possible, capable of any challenge including solo runs on Impossible difficulty Definitely, KotOR 2 lends itself to blaster builds much better than the first game. I kinda just went with what I thought looked good with their default outfits/appearances lol: Atton got a yellow saber; Visas got purple; Handmaiden gets a silver double-bladed saber; Kreia gets red, until I can give her Freedon Nadd's saber from the Dxun temple; Bao-Dur usually gets blue to match his arm; Disciple has green; And I don't think I've ever made Mira a Jedi. We'll see how far I take it. The Sentinel's Force Immunities also prevent your Marauder from being debilitated in the middle of combat by Force Powers with a few exceptions. Start building him towards two weapon fighting. On reload I went into solo mode and walked up just my exile and Bao Dur and left Atton 30 yards back and Bao-Dur responded instead. It feels like in one quick succession I have to fight the Red Eclipse, fight Visas, then go to the Jek Jek Tarr, even though I haven't even made a lightsaber yet, or turned Atton into a Jedi. 1 Atton 3. Mira I prefer to stay as a ranger, at least until she picks up precise shot and stuff, then turn her into a guardian, but I keep her with guns so force speed and knight valor are the only ones that matter. Atton has some good uses. If nothing is said about the Toughness feats, add them ASAP. He joined the Galactic Republic military and fought loyally under Revan in the Mandalorian Wars. Possibly. You mention Sentinel's immunity abilities, but there are barely any enemies in the game who actually use the powers that Sentinel would otherwise provide immunity to - and those enemies are mostly fought in situations where your Sentinel companions are unavailable A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Kotor 2 Atton AI issue? I'm using the mod build stickied on this sub. Outside of that I would argue that the complete jedi training of every single trainable character would be canon. Jun 7, 2008 · For Star Wars: Knights of the Old Republic II - The Sith Lords on the Xbox, a GameFAQs message board topic titled "Atton and His Jedi Class: Perfect balance as a scout/sentinel?". A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Regardless of which Exile, you need Atton for one segment solo in the base game, and some more segments if using Restored Content Mod. I am your host Lord Fenton. I know Meetra is supposed to be the main character of 2 so I built my character as Meetra but when I go to talk to Atton and started talking to him about Revan, he starts to talk about Revan as if they were a girl, is it like this just because I picked a girl or am I currently playing as Revan when I thought I was supposed to be I really do not give a shit at all about my companion builds, as my character is more than enough for the enemies. So does GameBanshee, though the details are different. What's your favorite build for Atton or does he suck no matter what you do? A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* This Kreia is a caster, with a mix of powers. 3. Iirc, you need two influence shifts via events to unlock everything with Hanharr (everything else can be unlocked via dialogue) - as long as you shift everything in one direction (all influence lost or all influence gain) you should be able to unlock the attribute 223 votes, 32 comments. I want to run consular for obvious reasons but I'm worried it'll just be too damn squishy for the first act of the game, the plateau fight in particular. Nerve Enhancement Package for Handmaiden, Bao-Dur, and Disciple prevents debilitation in combat when they need to press their specialist skills, while Atton can equip a Reaction System for a further increase in DEX. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* That's a tough question. So is stealth 'dead' skill? So I did a little digging online to find details about this headgear. you can still roll a badass heavy armor MC and solo the game on the A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Canon is LS female, however it wasn't established when Kotor 2 came out, the exile was still a blank slate. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jul 16, 2023 · Let's take a look at one of my favorite video game characters in Knights of the Old Republic II: The Sith Lords, Atton Rand. Ironic. Early in the build, she prioritizes Light or Neutral powers that will help the main character, either via Force Chain, or because they affect the whole party. I am in control, more than ever. my own stupid joke aside, thanks for the correction! Sorry for this mistake too. You can only use two in a lightsaber, but that still provides +1 defense. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* May 10, 2014 · This guide has but one purpose: create a character and party that can get to and beat the final boss in KOTOR II; the boss is difficult and doesn't fight fair. What does a good build for atton include. However, outside of Kotor 2 the only "canon" relationships mentioned in other material the Exile has are with HK, and T3 and that's about it. Atton: He starts out with a decently high DEX score and a pistol weapon focus, so early on he is your best bet for a ranged dps companion. In this Star Wars Knights of the Old Republic 2 The Sith Lord Build video, I am makin A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Also, a double blade only needs one upgrade cell, emitter and lens, you save >1,000 components by not needing to make 2 of each per character. Unfortunately Atton’s base casting stats start too low for you to bring his power DC ahead of the power curve. His commentary is good, but it doesn't illuminate his character much beyond "HK likes to kill things. Atton- I think you can do some murders and make him happy use the Peragus and Telos opportunities too Bao-Dur: Increase his influence at Atris' academy, by repairung the speeder on Nar Shaddaa and for letting him analyze the atmospheric sensors on Dantooine Visas: Is free Mira : You have to be understanding to her in the chats with her Handmaiden : Use the influence opportunity with Lootra on Here is what my usual setup is for KOTOR 2. Effectively, this just means you have more options with the starting minefield and that your party have to carve down everyone solo without any intervention from the Foothold scenario turned against them. For the first game, it depends on the class combination as they assigned different attack growth rates to them. 10 votes, 15 comments. He is also useful for the Onderon Royal Palace segment as a Tech Specialist/Guardian for missing skills (Computer Use, Demolitions, Security), is more survivable vs T3-M4 (leave Temple of Freedom Nadd to Mira instead), and can be healed by you/Kreia. This is also based upon TSLRCM, so some of the items may not be available without it. I typically have Mira lead the way with Visas as offensive casting support and Bao-Dur or Handmaiden as armored-tank-melee combat-healers. It makes sense from an in-universe perspective. Which feats and skills did you assign Atton, and what level is he now? How much influence did you get with him? A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*. 5 and ultimate diatium is +5) expert fencing emitter For me, the hardest fight is Bendak Starkiller in K1, and the solo Atton sections in K2 (there is a pair of Duros + Gand bosses near the pylon energy distribution console that hit like a truck). Use him alongside a stunbot like Kreia or Light Disciple, and make sure you manually control him to either hit stunned dudes or dudes from behind to get Sneak Attacks. Sep 5, 2024 · 1. I could suggest leaving out the Old Republic from canon, but could not forget a name from that series itself. His difficult solo missions (TSLRCM) were much easier with Scoundrel 10ish and Jedi Sentinel at 20ish, rather than the inverse. Attributes on level up: Constitution until 18, Atton will lack feats or get them way too late otherwise, so we will use the Enhancement D Package to get Two Weapon Fighting right away. As the spoiler tag suggests, there are spoilers for Kotors 1 & 2 in this post. pretty much a focus on staffs/pikes/double bladed swords, more of a focus on the spiritual powers of the force if that makes sense, a focus on light armor or robes. Each build assumes the universal sequence of adding hard stats at each fourth level: +1 INT at level 4 and level 8, then +1 CON at level 12, then for Light Siders, +1 CON at level 16 and 20 too. Knowing you can make Atton a Jedi isn't common first run knowledge, meaning you probably have him outfitted with blasters of some type and built as a 100% ranged fighter (meaning little to no melee feats), in a solo fight against two melee fighters equipped with energy shields against the squishy, low-HP Scoundrel compared to the more versatile -- HUGE thanks to my newest channel member - cmdrshprd - Meatbag Today we talk about how to build Atton, some of his backstory, and a complete influence guid Dec 17, 2017 · Atton General - High DEX makes him a good blaster user. Since I'll be setting up cc consistently in the force build, Atton does great damage. When Kotor 2 first came out on the Xbox I gave atton two mandalorian heavy blasters that was it after turning him into a sith. One could find a role play senario in which the exile has become entirely jaded and self reliant during his/her time in exile, to the point where she would much rather do things herself, up until sections where she would be forced to rely on her party for sections like Nar Shadda, Dxun, and whatnot, learning the importance of friendship /s This is enough for Master Two Weapon Fighting (3), Master Rapid Shot (2), FP Regeneration (1), Precise Shot 4 & 5 (2), toughness or improved close combat (1), which is pretty much all that's worthwhile to take by that point. Later in the build, she picks up various Dark Side powers that affect opponents. It's mostly hints, innuendo, and more of your NPCs talking about you than to you. Oct 6, 2018 · Take a look at the title. -The only skills we will worry about are Treat Injury and Stealth. Switch him to Jedi at level 11 or 17. This is probably going to be the first of several posts asking for the Kotor community's thoughts on various bits of lore and dialogue as I replay the games and how we should interpret them. 3 free feats by level 16! Rest into Wisdom for maximum FP and DC. It was OP and decimated the Twin Suns. I would also like tips with bao-dur A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* The game is largely easy enough not to bother about optimization, if I recall correctly the hardest parts are either at the beginning or segments where you're alone (the beast on Malachor V, HK-50 factory, Peragus living quarter, combat circle on Dxun, the assassins in Nar-Shadda's cantina, Mira in Visquis headquarter); also, I always bring the ones I think suitable according to my current Atton’s death is a really great ending, same with him killing Disciple. I want to do a good blaster build and I want to make sure I can fight Sion. Atton will hit on you several times towards the beginning, but that stops later on in the game. I arm myself with 2 lightsabers (10-38 damage each w/ bonus stuff depending on crystals), use Flurry, and get 4 attacks (that usually hit) per round. 2 Handmaiden 3. Otoh, I like when everyone resolves their PTSD so I like both endings. I might make a build guide soon like i did for Bao-Dur for him but the big lines are: -18 constitution for a craftable Enhancement D-Package which gives master dueling and master two weapon fighting, should happen at level 16, rest into wisdom for higher FP pool. I remember this being at the back of my game case. As my character i at least got heals and now I got no heals exept medpacks. Very limited options in comparison. In Restored Content Mod, there is one final solo fight which decides his fate. 1-Jedi support: reclass him asap, which isn’t difficult to do, and up his wisdom and charisma. Still there are a few easy triggers, you need 4 (each gain is worth 8, he starts at 50 and require 80 to be trained): Atton: I find that he’s much more effective with Jedi levels than Scoundrel levels. -All non A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Hey guys, What are your ideas on LS Jedi Sentinel Atton build? First time I've tried to make him gunslinger but it was pretty hard to beat Sion in final fight with this build. For example, if you wanted to build Atton as a defense tank, you think you'd want to max the Dueling feat and use a single saber for the +3 Defense, right? False! A fencing emitter provides +2 defense, and there are three crystals that each add a single dexterity. I did not use Atton as a companion after I gt Hawk. Keep your concerns to yourself. As a bonus to T3-M4, he will be thrown into 1 solo segment, and another with Atton+Mira without the player. The first time I finished kotor 1: I had a dark side level 8 Scoundrel / level 12 Consular build without force breach and not specialised in close combat; I got butchered in close combat with Malak and my offensive force powers were useless against him (I didn't have any debuffs either). Atton's niche is a DPS who can increase damage through Sneak Attack. Compared to someone like Handmaiden for Guardian force jump goodness, T3 for tech skills, or just general force spamming like Kreia or Visas I’ve found Bao will always be outclassed by another companion in pretty much any role you give him. If atton is in your party you can 'let the expert handle it' for influence with him, and then run and grab the second security jawn and repeat the conversation for infinite influence and infinity exp (with diminishing returns). This file details some considerations to make for a Bao-Dur build, and may eventually contain a few Bao-Dur builds from different playthroughs. Some suggestions from the last build that I ran: Aim for Master Rapid Shot and Force Speed to get lots of attacks per turn Been playing KOTOR 2 for a while now and I've had to restart more than a couple of runs just because the meeting with Visquis happens so soon. In this Star Wars Knights of the Old Repub what i think Kotor 2 does better than Kotor 1 is actually Revan despite he only get mentioned there , Kotor 1 gives us the Hero/Villain Revan, Kotor 2 makes him a Legend, Revan never falls to the darkside he embraced it out of necessity he took out the mandalorians out of sheer talents and turns it into a proving ground preparing for the "new A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I recently finished a solo run of kotor 1 and wanted to step it up a bit for 2 by limiting myself to only using force powers in combat. Posted by u/Mellowtron11 - 5 votes and 6 comments Bao-dur as soon as possible. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old… XDarkStrikerX has a guide on how to build Bao-Dur for reference. In KOTOR 1 he's fun but limited. Reply reply Yeah on reload that's how it shook out. ldi dluq wjpk dvc wbflq fpqxlu ygmv hmc ijkhu vjzs