Pso2 luster skill tree reddit. 68K subscribers in the PSO2 community.
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Pso2 luster skill tree reddit . Photon Blade Fever (PBF) is an active skill you activate from your sub-palette. Jun 7, 2021 · Luster is a Successor Class (PSO2) that fights at high speed with a Gunslash, capable of switching between three styles depending on the equipped Gunslash's elemental attribute. Hey everyone, I know skill tree questions are likely asked frequently, but I was curious if anybody had a good reference guide or source for building an ideal ranger class skill tree. However, because it was only demonstrated on a single enemy I cannot confirm for certain but the Ranger in Phantasy Star Nova (Rifle and Twin Machineguns) had a "Chain" that built up that actually functions similarly to the Luster's Voltage. I partially agree. I'll pop open and do some math on the Arks Layer PSO2 skill simulator with you: A level 100 human Braver/Hunter has 832 melee, 817 ranged. An unofficial, community-run subreddit for the latest title in the PSO2 series: "Phantasy Star Online 2 New… The reset process past this point is basically using star gems to move the tree that you wish to reset to a different class while treating the new skill tree as it were the original. Your normal attacks get a big boost in power as do your techniques but Heavy Hammer is your only attack that gets "effiicent" with the Tech Arts bonuses the Etoile gives as its skill tree. Here's mine. And additionally, Phantom's PP boosting skill scales far better than any of the ones in the other trees. It just kind of popped up into existance. the mag should be dex if you plan to play the bow some time or a bouncer or for phantom later down the line. Next time you want to reset another skill tree, SG swap your old class skill tree to the class you want to reset. This is enough to roughly gauge your skill when it takes you more than 10 minutes to solo Pettas UQ while for example top players of your class can hit almost 5 minutes or 6 minutes. Tech Short Charge reduces the amount of time it takes to charge a Technique by 50%, and this stacks with both Rapid Boost's 15% and the 50% from the Skill Ring ' JB Tech Art SC '. you'd better be level 100 before you even put one extra skill point into a stats I go through a few subclass options and builds in my Jet Boots Bouncer Guide - go to Part 2. 229 votes, 38 comments. Posted by u/Ereldia - No votes and 30 comments A while back i had posted asking for help with a ranger build/skill tree. About the skill tree. Also check out this guy on youtube. I just picked up the game and I have just been doing research, I know you can't reset your skill tree after you allot the points so I'm looking for… The advice is to pick a class guide (e. Your skill tree has 112 points, I thought it capped out at 109 at lvl 95? Am I missing something? Where are the extra 3 points from? Or have you just taken all 3 styles 'on paper' and people should choose 2 of them? Nov 21, 2020 · Skill Tree/Skills. What I think will probably happen: So much hype for Luster and I was really excited to try it out (and I may still do so) but I need my Techs, even if it's just for Resta, Anti, etc. Posted by u/BountyMennett - 11 votes and 40 comments Altho I think 5300 ranged attack for luster is pretty low? Luster gets +60% weapon attack thanks to elementless passive skill. 31K subscribers in the PSO2NGS community. Like the other Successors, it is unlocked by reaching Lv. They use the same shit system of pso2 I think we're could change skill freely but no I flip my hunter tree on defense mode for use it as sub class now i want to use it as main class it look bad I dont know why they still think skill point reset should a payed feature seriously My force tree has the tech bonus skills like barta blot and zonde clad so I can dump more techter points into the passives Reply reply Cant_climb_Teflon Need a good skill tree for my Fighter class since my last one was a mess. If you have finished all the Trainia then all o Posted by u/[Deleted Account] - 4 votes and 14 comments You do solo instances and try youtube or twitter to compare it to how fast other people manage to do these with your class/weapon. I believe that unfortunately Gu/Fi STILL ends up being the best subclass for Gunner. The simulator has been updated, but when I open it the simulator seems to be buggy or outdated. That becomes your new skill tree and you can use the old one to repeat the process infinitely as long as you keep an unused skill tree. Stay Arts: Using a PA while not holding a direction is a Stay Art. I use this one (I use it for both main and sub, as I don't really buy goods in online games). I messed up my tree after using my skill reset so i can tell some by experience xD maybe not adding the pont in knuckes the counter using normal attack if you add sway counter (auto counter after using weapon action without normal attack) and dagger track skills with timed normal attack after a PA can let you save some jumps and dashes. Stats? Skill tree? yes and yes, Skill tree is most important since some skill can synergize with your main class I read you can use the PAs of the SC but not the weapon, so doesn't that block off most of the PAs of the subclass? certain weapons are usable by multiple classes e. this is what I use. For Braver/Ranger you get 824 melee, 825 ranged. Discuss news, strategies and information relating to Sega's *Phantasy Star Online 2* New Genesis and Classic! An unofficial, community-run subreddit for the latest title in the PSO2 series: "Phantasy Star Online 2 New Genesis"! This is for both the Japanese and Global servers. Gets an active skill that auto blocks for you, has passives that basically negate one shots occasionally and gives you hp Regen overtime. if you run luster as a sub (which is only useful for a scant few classes) you'll probably want to max amplified assist idk why I've heard so many people say to skip voltage heal first over complete rest. for general use, as stated in the guide, get 1 level in amplified assist and don't max deband disorder. Reply No. Many builds get more benefits from weaving 2 different PAs, like base Luster or Luster Sub builds. Your subclass no longer provides you any stat-boosts so any skills from the skill tree are much more for the how the class plays rather than your actual power so this means you can actually mix-and-match damage types to cover more ground for yourself. if you wanna play other melees on that char you should get a melee atk mag (for fighter or hunter). Move Arts: Using a PA while holding a direction is a Move Art. I’m not sure if this is intended or not. Don't use this on Luster - Escalating Pursuit will blow it out of the water. In other words I'm pretty excited for Wednesday. Buuuut she says that you are just "the best Luster", not the one who created it. e. I must admit I kind of dislike how brainlessly straightforward skill trees are in NGS, there's little genuine build choices to make, but the PA and Tech-trimmming I don't mind - makes the game more approachable to newbies, only having a few PAs I don't think the Luster really was a class that "needed" to be padded out the way it was where most of its skills were ones you learned as you neared Level 95 but I can definitely imagine if its skill tree was laid out like the New Genesis skill trees it would feel a lot more comprehensive in terms of you actually unlocking attacks and feeling 230 votes, 42 comments. Go to swap skill tree, pick the skill tree you wanna reset, then when it asks you what class you want to swap the skill tree to, you pick the same class the skill tree was on. I saved up Rainbows and everything - and found Luster is a no-tech skill. Meaning Summoner's HP Restorate (that works all the time if ranked up) would be always-active and functional. Guard Stance isn't and will never be as good as Fury stance. the game in general doesn't really have much in the way of proper rotations, closest thing is fighter and etoile's tech arts, it's mostly what PA is most useful where 30 votes, 17 comments. Moreover, I would like to ask about your opinion on which skills should i Focus on skill tree in order to play as DS because the skill tree is completely different from PSO2. Edit: by the way, I was like most people commenting. Even if you don't chat with the community you still get access to a huge repository of excellent guides and tutorials, and they're all more or less up-to-date for the final version of the game. My current plan is to play Techter/Ranger or Ranger/Techter depending on how which main class skill tree is better when the game releases due to I already had access to it in JP CBT2 and tried all of classes available. Nearing level 20 and will soon be able to unlock the Te subclass. I'm not about to click "yes" or anything, but I'm curious about what exactly this means; do you get a free tree reset as long as you don't mind SEGA making your tree what they think it ought to be? But for me to clarify further, I'm on the stance that I really do believe Sega should have just dropped subclasses altogether and the skill trees altogether to go for something more straightforward such as Phantasy Star Nova's leveling system (you unlocked skills for a mechanic called the "Skill Board" that housed a limited number of slots) and As the various YouTubers for PSO2 say, "PSO2 is a game of percentages". Members Online. I hope you can help me because i really want to play the game but i am completely lost on the leveling and specially on skill tree thank you very much all of you!!! as it is, phantom sub's used mainly for tech based weapons for critical rate, tech speed and solid multipliers, although braver katana also uses it because etoile's damage multipliers are more conditional; phantom's are not, so counters can get the full damage output. Use these to flesh out your stats. With a subclass you have access to the skill tree (with the exclusion of "Main Class-only" skills) and a fraction of the subclass' stats. You will have enough points to get every essential skill maxed out whereas some trees like the Hunter tree are impossible to do this in without a compromise (for example as a Hunter you can't max out both Fury Stance and Guard Stance and have all the skills in them either whereas the Phantom will let you pick up all the skills for the Phantom Umm, I'm pretty sure the skill Non-Element on Luster's skill tree removes the damage bonus you get from elements. I spent my first two years in PSO2 playing Hunter and Fighter exclusively, and when I finally got around to trying Gunner I had a really good time with it. 7x Striking damage modifier. The other reason to use luster as subclass is to main gunblades, which reduces the pool of main classes to ones with a strong stance skill. Whenever you perform most actions (normal attack, PA, tech, dodge (dodge requires a skill from skill tree)), an orange circle appears on your character. Sep 19, 2021 · The MMORPG Phantasy Star Online 2 features numerous classes, including the initially tough Luster class. Ilzonde and other useful lightning techniques (like Gizonde which is very good for AOE damage) will benefit from that cost reduction. Remember that percentage multipliers are always better than straight additions, so a 5% increase to something will almost always be better than doing +5 to it. Luster has a skill to calculate to use Melee or Ranged affixes on gunblades (whichever is better) but they calculate off ranged so your units should be affixed for that. It looks as though Chain Trigger picked up the "Chain" mechanics from Phantasy Star Nova. Clear your browser cache. Luster is the class they made to be similar to hero's speed yet they decided to make it even faster. It gets the full complement of skill points that your original tree has, and you can re-spend them however you want. The reason why Dex is better for Br/Ph is that both classes have a skill tree skill that converts Dex to your attack stat Right now you get 200 but with Phantom you get another 200 to equal 400 for Br/Ph. I don't play luster so idk tho. Increases damage and damage resistance the higher it goes. He is only focusing on the NA version now and so far he has gone over all of the skill trees besides summoner. So I pay 100 SG to what I thought was a swap over to skill tree 2, but what ended up happening was my skill tree got reset. Produced by Blizzard, this game has an extensive roster of over 6 characters to choose from. A notable exception is partisan hunter which uses luster for tech arts PP high save (massively reduces PP consumed if rotating 4 PAs, which most classes do not do). Yeah, no, I really wouldn't try this, I can't even think of a good reason to use this as a meme. Bonus points if you can also argue that Resta/Megiverse work (since Summoner allows use of them). Luster has a skill that converts all the mag attack stat and distributes it evenly between melee, ranged, and tech. "Sigma" weapons. BoPh has the best synergy with Jet Boots due to some skills in the Phantom skill tree directly benefitting their play. There are dedicated skills for these styles in the skill tree, but you'll end up taking all the points for these styles. Yeah, that's kind of where my head is ATM. As a rule of thumb, raw stats increases in this game are the LAST thing you touch in a skill tree, i. Definitely not a class for you if you prefer the slower classes like Etoile. Overall though I use three different skill trees for force so I can make the best out of the three elements however fire is not a bad choice at all for an element to main, I rarely change my tree from it anymore (sometimes I go ice or lightning if the situations requires it). PP save skills let me save PP. Some think that Player Character is the one who created it because: You get bonus skill points from Cofy, not a Class Advocate character. Obviously don't invest in the raw stat boosts until you have your various pet passives and focus on offense for those, but really, you kinda can't mess it up with how linear the tree is. etoile's tech arts and same arts skills don't work for techs, and there's no PP management skills whatsoever, and because force Ultimately I do recommend you to try everything, though. Do you wish to continue? ※Your Skill Tree will be overwritten, including the points you've assigned. 5, otherwise known as League of Faker. Also about the Highest damage PA button: Not true for many classes. Might be hard to balance right. I like the concept of them, because it makes leveling somewhat "rewarding" because you get stats plus a skill point to invest somewhere. I thought damn, they really wanna milk me but fine. At base, Luster has a 1. its based on the jp tree, without all the unreleased skills, plus the left over points are in crit and other useful skills. New Genesis, like Phantasy Star Online 2, relies on the extremely old pacing of the updates to crawl around. There is no need to purchase anything to use your skill abilities. A typical Luster skill tree can be found here. OP asked for a good Te/Br tree and you should be able to justify that. it's flechette/enhanced flechette for DPS for the most part, and if you get low on PP, you rotate across three PAs due to the PP save skill the PAs are designed in a way to be more useful in certain situations. Why skill tree? Affixes can be used for more specialized things (SSAs, Phrase Weak, etc), and Phantom has enough points to get all their "good stuff" and still invest into the PP-boosting skills. the mark builds up with damage done and explodes/restores pp when detonated, doing more if it is bult up to purple. In which case, it converts your melee attack augment to an equal amount of ranged attack augment, BUT only if your melee attack augment is higher than your ranged attack augment on your weapon. I’ve hardly spent any of my skill points so far - what should I prioritise first, investing skill points in increasing my tech damage or investing in increasing my PP regen via the TE skill tree? Buy a new skill tree, use it on the class you want to reset. Members Online There is literally no lore behind Luster. 83 votes, 52 comments. g. Also putting more than 1 in there is completely unnecesarry because it just gives you more shots. Also included videos of geared players on each combination where I could, for damage/strategy comparison. Gunslash focus isn't even voltage like I thought it was. The Fight itself: Ok, now your team is formed and you're all buffed up, from this point its all up the personal skill of the players involved. I think it'll mostly depend on how enjoyable/powerful techniques are on Techer. In a fast-paced game like PSO2, putting stuff in resistance is quite useless honestly. I don't think it'd be the end of the world if there were enough single target oriented PAs to mostly fill a palette and enough mobbing PAs to mostly fill a I am still in the hopes that potentially there would be a "universal" skill tree or a Skill Board of some sort that allows players to shape their specific build separately from the skill trees so you can pick a high-health focus, a low-health focus, high photon-point focus, and potentially something to carry the Fighter's "buffs" when hit with There is a skill in the tree called TMG Stylish Charge (IIRC), if you lead with a different PA, you can skip the charge time of the next PA/Tech you cast when you have TMGs equipped. It's under reset/move skill tree option. Perfect Recovery HP ring and PP skill is to restore both whenever you are launched into the air. Basically the tittle, with luster being not that far away at this point im curious about the differences between fi/et and fi/lu Im just asking for the pros and cons of each from the perspective of a knuckles main 200 in any attack stats is what you want, it translates evenly as 200 in all 3. Heavy attacks in PSO were their own thing, which could also be Just attacked. Basic Skills. Better show us your gear and skill tree tho, since like 60% of your dps will come from your potential/skill tree/weapon potential, not flat stats. when luster comes out however I will be using Hu/Lu and Fi/Hu so I will no longer need the second fighter tree but I will need a second luster tree. I'm also taking back my sentiment that Slayer is a nerfed/watered down Luster. Ik sometimes it all depends on what you prefer with your skill tree but I just want a good skill tree for Fighter cause clearly I'm not good at determining which is the most important for any classes without my classes becoming S***. Only using hunter/braver classes but had fighter in the past. You will only be able to use photon arts if you have a compatible weapon (some weapons can be equipped by multiple classes and some weapons have "All Class" variants such as the fourteen-star Occuld weapon Give a copy of Etoile's Damage Balancer skill to Summoner, and let "Summoner skills" restore HP the same way "Etoile skills" do. My problem with the skill trees is the same exact issue that WoW ran i An unofficial, community-run subreddit for the latest title in the PSO2 series: "Phantasy Star Online 2 New Genesis"! This is for both the Japanese and Global servers. Just click through the tabs for arts/techs/items and there is one for your photon blast and skills. I also want to see the game encourage comboing different PA's together like fighter, luster, etoile, etc did with skill tree skills giving increased potency for mixing up photon arts. So I set it up how it should and I go to swap my skill tree and see there’s a SG payment requirement. Jul 6, 2021 · Wielding only one type of weapon, the Luster (Lu) is a unique Scion Class that engages in different attacking styles with the Gunblade. You may have heard wrong, then. Imagine if all those weapon-specific Braver skills worked for Gunslash if you had Luster sub? The non-main class skill [All Attack Bonus Lu] was buffed in this last patch to give the class a significantly better subclass damage modifier. I found a couple recent examples from searching older threads, but a lot seem dated to before the NA release and it looked like the skill trees are a bit Techer/Etoile is a very bulky combination that plays essentially "just like" Techer/Hunter but with more consistency. If you’re pretty early into the game I’d recommend creating a second character and passing your stuff to the new character. There aren’t any free skill resets available. Luster itself scales off of ranged attack and ranged multipliers REGARDLESS of what you do. This was largely why I suggested what Phantasy Star Nova and Dragon's Dogma Online did (you unlock skills as you level up and then can equip/upgrade them afterwards separately which can be applied to all classes) because those games at least gave you the opportunity to experiment, mix-and-match combinations, and figure out your playstyle which However I was wondering why you put 10 SP into average s charge--I don't quite see the point here if you're not using katanas. This also normalizes Gunslash damage so that every class can use them as an option (though some classes really don't have a use for the Gunslash). Traps, bullets, and grenade skills all need to be equipped to your subpallete/mouse the same way you would equip techs or arts. The build is all about taking hits and instant recovery. There is no class advocate, no nothing. It's much the same issue that Gu/Lu has, but way worse. So, something like satellite aim > infinite-0, will just skip the entire starting part of infinite storm. As of today, Luster can potentially outperform all other subclasses for Striking damage. Scions felt like an actual advancement and them applying lessons learned to class design with each class having multiple variations of each PA (luster having 16 different photon art variations, each having a very good use), plus extra actions, plus extra resources to optimize gaining and spending, plus skill tree incentives to actually combo Dungeons/Quests in PSO2 classic were way more enjoyable than the open world BOTW knockoff stuff we have now Story was better in PSO2 classic, yes even the early chapters were better imho While the combat is smoother, the skill tree system feels kind of pointless when dumbed down so much compared to Classic. This is the best in slot combination for luster. If you are saving builds locally, make sure you do not delete your cookies by deselecting that option. Feb 17, 2020 · Q. At that point you're a metronome trying to time yourself to enemies and content that doesn't exactly play to the same rhythm so in a musical sense it's a very weird kind of polyrhythm that always bothered me when I try to do something like shooting the Bow as a Braver at Trimming bloat, like cutting down the number of PAs and Techs, and base stat skills on skill trees. The Phantom, Etoile, and Luster are clearer signs of this where Sega definitely wanted to give players more control, more fluidity, and definitely more "interaction" in their gameplay. That gives 5% innate, 20% from S5, 15% from S6, 30% from S7, and 20% from Crit ring for a total of 90% Crit on luster before their skill tree comes into play. Thing is, you get a 70% boost to your Gunblade's R-Atk in exchange to make up for it. Okay so I think I am understanding this correctly so lemme see if this works. It doubles the potency of the Photon Blades that you throw out whenever you use Weapon Action, meaning that they'll deal double the damage, recover twice the amount of PP, and fill the Focus gauge twice as fast. A. 68K subscribers in the PSO2 community. I haven't reset my skill tree after the Br fix, but if I do I wouldn't take weak critical. So you can build for countering or get the dps in other ways. When Luster came along, it was all focused on ranged stats and had a skill that converted melee augment stats to ranged instead. You get enough skill points to mostly fill out everything except for the stat boosts at the bottom. The Gunner from the original game is something I felt had much more depth due to their reliance on normal attacks to build Chain Trigger and because they were some of the only classes outside of Successor classes like the Luster to introduce attacks via the Skill Tree. Just chiming in to echo what telchii said: join the PSO2 Fleet Discord. 75 in any two Classes (PSO2) and talking to Administrator Koffie after receiving the Class Titles (PSO2) from Are skill trees determined based on these styles or can you effectively use all of them? There's 3 styles luster can use, Fomel (Fire/Dark), Zandi (Electric/Wind) and Baran (Ice/Light). The expense is that you need to be able to have every element covered because of your skill tree and damage mechanics giving you significant bonuses from hitting weaknesses, and in content such as Endless, you need to be able to cover every element with a full gearset simultaneously to push Summoner's Skill Tree bonuses to their limits. Larger more customizable skill trees come to mind, especially with the freely editable trees coming (note for sega: this might also actually encourage more extra skill tree pass sales lol). In PSO2 I've reached the point where I'm really just using techniques to swap elements or maintain buffs, and otherwise spamming normals. Discuss news, strategies and information relating to Sega's *Phantasy Star Online 2*… Premium If you want to move faster as Force in PSO2 base, you will need the PA called Ilzonde. After a PA (or some other moves on Luster), press jump to spend some PP to gain some height (doing it with no direction held on Luster sent you to the ground instantly but we have dive attacks on NGS that kinda fill that role). Just change it out for this Luster skill 1:1 (ie for every class). As some have mentioned check the PHantasy Star Fleet Discord, NA-Guides section. Which did help but i had already wasted some points on worthless… You can spend 100 sg to reset a single class skill tree. I'd imagine that they won't go back to dual statting because of that, and because of whay Rylica said (melee icon, and other hybrid weapons from Classic being made single-stat in NGS) So for the rest of the tree, here's the core skills for Bouncer: Anything to do with Rapid Boost Elemental Stance and Up Shifta Air 1pt Rare Mastery At least one PP management skill - suggest Deband PP since Fighter has Adrenaline After that comes the luxury skills. Katana and Rifle is optional but recommended for some fights like masqu (because you need use different PA/techs ) and Anga (which can resist your weapon so you have to use different one) , outside of these fights you can pretty much stick with rod. Discuss news, strategies and information relating to Sega's *Phantasy Star Online 2*… To be honest the way Sega thinks about costs to play the game, I think NGS is far better. Most other games like this require real money payment to reset, so just see the addition as a clean slate nonetheless. skill tree for luster is pretty straightforward. Luster has the timing mechanic of Etoile, so there's that, too. I'm new to phantom myself, but with rifle, you generally want to have all your DOT PAs up at all times, and then just go ham with damaging PAs. This redistributes skill points automatically. for example, I main melee classes so my mag is full 200 in mel, but when I switch to Luster my range and tec power also get the 200 stat boost. Right now on my S-ATK character I will need 2 skill trees for hunter and fighter so that both of them can act as a main and sub class. You can just buy another skill tree. So now I have 4 Lv 100 classes hahaha This is the official community for Genshin Impact (原神), the latest open-world action RPG from HoYoverse. Discuss news, strategies and information relating to Sega's *Phantasy Star Online 2*… Further, considering there is more finite Skill points locked to Cocoons and Towers instead of just from regular leveling, it could mean a slight dumbing down of skill trees in favor of 1 or 2 primary weapons and abilities around them as opposed to the 3-4 that most PSO2 classes had, and instead more focus on the Mixed Weapon concept to add Discuss news, strategies and information relating to Sega's *Phantasy Star Online 2* New Genesis and Classic! You can reset a skill tree for 100 star gems. IF you're maining Hunter you should always go Guard Stance, as it has a skill that grants you 150% potency to attacks, and its cheaper skill point wise compared to the 142 - 145% potency from the full fury stance tree. If you press your next attack while that circle is there, you gain an extra +30% damage to the attack, plus whatever skills you may have that are affected by it. Some general tips at the top of my head: 68K subscribers in the PSO2 community. Too much of Braver's skill tree is specific to their weapons. Also Hero cant be a sub class Phantom/Etoile can be a sub class My guess is this is that hero was never designed to be a sub class seems like you are a beginner, just run hunter as your subclass, im sure you can ignore most of the summoner skills and stack the stat bonuses, but thats just going to make you want to either make another character to play summoner or buy a second skill tree. He does a lot of other stuff besides just class stuff too. It's a very linear skill tree. Love it. Plus when they give out skill resets in the future it applies to all skill trees, so you once again have the ability to tinker around with a page; while keeping a static one. And yes, you should always go for percentage increase, rather than flat star boosts. I've been waiting for Luster, since my introduction to the series was PSZ, so gunblades were love. You might be surprised at what you like and what you don't. To add to this (in the case people are worried about impure Mags) these Mag skills take all of the stats in S-ATK, R-ATK, and T-ATK and redistribute them so that all three get 200 so if you ended up with an impure Mag that for some reason split between these three the Hero and Etoile Mag Skills can fix it. Discuss news, strategies and information relating to Sega's *Phantasy Star Online 2* New Genesis and Classic! The Waker, being the first "new" class in New Genesis, stands out because it borrows elements you would have expected from the other Successor classes and plays differently as a result and the Slayer, while borrowing a lot from the Luster (effectively being a canon Luster, as the Luster is not a canon class), also stands out because these are Phantasy Star Online 2 was always an action game of some sort - but it was clear with the Hero that Sega wanted something different than what they had before. It truly helpful for so many things. They at the very least need a revamp. Discuss news, strategies and information relating to Sega's *Phantasy Star Online 2*… Luster Subclasses bring out the Luster's Voltage and the power related to it including the automatic Shifta/Deband Buffs. Showtime has like no cooldown in the first place, and chain only has a cooldown if you don't build your chain properly before popping it or fail to pop it, and Gunner relies on crit, so having to build to your crit rather than just having it hurts Gunner a lot. I didn't know about this until recently, I thought the only way to reset skill trees was to use a pass, and recently using all mine, I needed to fix some skill trees. from guides on Arks Layer - any guide that had Episode 6 story is fine) and follow that skill tree to the letter. Discuss news, strategies and information relating to Sega's *Phantasy Star Online 2*… Luster Voltage or S8: Skydance is required to upkeep these buffs. A domicile for those fond of shanking foes in the popular cyber environment, DotA 3. Class is pretty stacked all things considered. And still, you need to invest resources into your gear to make your potencies up-to-par. Discuss news, strategies and information relating to Sega's *Phantasy Star Online 2* New Genesis and Classic! Slayer is a input-senstive, crit-focused class that dishes great fast damage for one weapon it has, the gunblade. Applies various buffs with the additional skills. Although, it is at the cost of being squishy and you must rely on parrying without invincibility frames by the weapon itself, even if you trigger one. Just attacks added an unnecessary rhythm game mechanic to simply attacking, which was nice to have -something- when combat wasn't fluid, before things like dodges and dashes became more mainstream in action rpgs. Specifically, Etoile's Damage Bouncer and Luster's Falling Gunblade. Here's how to master it easily. Just look at the skills and think. The 3 forms of luster are wind/lingthing ligt/ice or fire/darknest and each one have a diferent power up in certain conditions if ypu do perfect doge / if you press a skill or atack standing with no direction imput in good time, or if you do a shot vercion of a extended/double skill , and the efects are extra damage for volts , damage reduction and degeation of all damage each time you do a Actually Nabarta Type-0 can be used to proc guard stance, since a Nabarta-T0 block is counted as a Just/Perfect Guard - I'd say Guard Stance Hu/Ph is actually a highly viable way to play Gunslash but of course that's on the Japanese version, NA doesn't have Phantom yet, so the Guard Stance Gunslash dream will have to remain on the horizon for them for now ;-; Enderal is a total conversion for TES V: Skyrim: a game modification set in its own world with its own landscape, game mechanics, and story. With Petalgleam, Rainbow Will would be best for S2. I'm sure… My current main is summoner in PSO2 but I also know how to play 5 other classes. The immediate examples I can think of are Etoile and Luster skills. If youre having to be rezzed a lot youre either incredibly undergeared or youre absolutely playing luster wrong and not utilizing its kit properly because Luster basically excels in almost every area in some way. The game features a massive, gorgeous map, an elaborate elemental combat system, engaging storyline & characters, co-op game mode, soothing soundtrack, and much more for you to explore! 13 votes, 18 comments. Phase 1 (Gommorus), Phase 2 (Sodam) and Phase 4 (Gommorus+Sodam Combined) are the same as the normal 12 man UQ and the same concepts apply. But you don't want shots because that means you can't actually autoattack and you can only have one weak spot on an enemy so the extra shots would overwrite the first one, also when switching off Rifle to Bows the shots will be lost anyway. It's kill or be killed here. It offers an immersive open world, all for the player to explore, overhauled skill systems and gameplay mechanics, and a dark, psychological storyline with believable characters. As for its skill tree, honestly it's a little hard to go wrong. The mobility, the survivability, the damage output. Of course you legs are s8: skydance because it's more consistent than getting voltage to give you those. Build variety can be interesting, but since Sega wants to lock skill resets behind the rarely given out skill reset passes (which they used to give out with major region updates but seem to have stopped since Kvaris) or require SG to reset them (if you have extra skill trees unlocked which you'd have to Skill Cap is the keyword here , kind of the same with Hero , after all it has every limited ways to keep uptime with the best optimal dps while Luster doesn't suffer from the same issues since it has been overloaded with utilities , coupled with damage so you don't feel liek wasting damage when using all of the movement option Luster has to offer. In original PSO2 skill points were related to class level, but note that in New Genesis they are related to finishing Trainia. The Force skill tree has skills that decrease the cost of lightning techniques. Although lacking the capability to use Techniques normally compared to other Scion classes, some of the class' skillset can cast certain Techniques. We can thankfully freely refund stats, and allocate sub-class trees to compliment power; these class trees leave no room for augmenting off-meta options, and need you to invest into skills that offer strong sub-class bonuses. Insane speed and quick JA timings while also having a giant overloaded skill tree that dwarfs all others along with a huge toolkit because of the 3 styles. everything else can be maxed, but complete rest should be the lowest priority. 2 PP per skillpoint is fantastic. Confusing to type but simple in practice). Posted by u/damndoublehomicide - 2 votes and 8 comments Discuss news, strategies and information relating to Sega's *Phantasy Star Online 2* New Genesis and Classic! Take the non main class skills at the bottom if possible but these are not your priorities. Your options are to pay to unlock a new skill tree or restart the game. You should however only put 3 points into Eradication Restorate and Deband Disorder since they aren't that great and you need 3 points to invest into Amped Support and Shifta Gauge boost. in practice, complete rest is borderline useless, while voltage heal tops you off after every combat, along with fully healing you if luster will activates Good after raising all the classes to 100, doing the loadouts and raising the Skills of each class, and having the rings to each class, now I wanted… That skill only applies to the weapon augments. Precise Balance is mostly limited to Braver due to its skill tree letting it go well over 100% crit (and possibly Hero due to its tree allowing it to get base 150% crit on weak points, but I'm not sure if that's ideal). Force want to just cast and cast, so giving them any counter based skills is kinda forcing a Force to not play at range which is contradicting the playstyle of a Force. Phantom is mainly Tech class, so if you really want to play phantom, you have to use rod pretty much. There's a fair bit of call back to Luster (more than Waker did for Summoner,) but there's also far too much missing to say it's a nerfed or watered down Luster. Voltage: Every hit of damage from you increases the Voltage meter, including mag attacks. Most of what you mentioned in Phantasy Star Online 2 took a half-decade to figure out (the class combat, especially, as it took the Hero to completely reshape many of the classes) if not even longer. Luster also feels natural coming from loving the hybrid nature of Braver, and then the fluid switching of Hero. Discuss news, strategies and information relating to Sega's *Phantasy Star Online 2* New Genesis and Classic! Lemme start by highly recommending the training missions as they go over most if not all of your questions. Just make sure you consult guides when filling out your skill tree. Luster is an incredibly complex and insanely high skill curve class. The main gripe I had with just attacks was that all it really gave was a 30% damage bonus for playing to the correct rhythm. It's a base tree - Feel free to change the points in Voltage Reset Heal and Complete Rest as you want. onwb gmmgen ttf hhobkn zwclhwda nfdreq gaca oab ogiuhfwm qydsl